Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::Vector2i Class Reference

Public Member Functions

 Vector2i (int32_t x, int32_t y)
 
 Vector2i (uint32_t value)
 
 Vector2i (int32_t value)
 
AZ::Vector2 ToVector2 ()
 
Vector2i operator+ (const Vector2i &rhs) const
 
Vector2ioperator+= (const Vector2i &rhs)
 
Vector2i operator- (const Vector2i &rhs) const
 
Vector2ioperator-= (const Vector2i &rhs)
 
Vector2i operator- () const
 
Vector2i operator* (const Vector2i &rhs) const
 
Vector2ioperator*= (const Vector2i &rhs)
 
Vector2i operator/ (const Vector2i &rhs) const
 
Vector2ioperator/= (const Vector2i &rhs)
 
bool operator== (const Vector2i &rhs) const
 
bool operator!= (const Vector2i &rhs) const
 

Public Attributes

int32_t m_x { 0 }
 
int32_t m_y { 0 }
 

The documentation for this class was generated from the following file: