Open 3D Engine TextureAtlas Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
TextureAtlasBuilder::AtlasBuilderComponent Class Reference

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (AtlasBuilderComponent, "{F49987FB-3375-4417-AB83-97B44C78B335}")
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 Reflect formats for input and output.
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

The documentation for this class was generated from the following file: