Open 3D Engine TextureAtlas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A struct that aids in the management of texture atlases. More...
#include <TextureAtlasSystemComponent.h>
Public Member Functions | |
AtlasInfo (TextureAtlas *atlas, AZStd::string path) | |
A simple constructor that generates the AtlasInfo based on its parameters in a one to one fashion. | |
Public Attributes | |
TextureAtlas * | m_atlas |
AZStd::string | m_path |
int | m_refs |
AZ::Data::AssetId | m_atlasAssetId |
A struct that aids in the management of texture atlases.