Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::AreaDebugConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (AreaDebugConfig, AZ::SystemAllocator)
 
 AZ_RTTI (AreaDebugConfig, "{A504D6DA-2825-4A0E-A65E-3FC76FC8AFAC}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Color m_debugColor = GetDebugColor()
 
float m_debugCubeSize = 0.25f
 
bool m_hideDebug = false
 

The documentation for this class was generated from the following file: