Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DebugConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (DebugConfig, AZ::SystemAllocator)
 
 AZ_RTTI (DebugConfig, "{10750041-ABCA-4515-8D5D-B3E4769C3829}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

DebugRequests::FilterTypeLevel m_filterLevel = DebugRequests::FilterTypeLevel::Warning
 
DebugRequests::SortType m_sortType = DebugRequests::SortType::BySector
 
AZ::u32 m_collectionFrequencyUs = 500000
 
AZ::u32 m_minThresholdUs = 500
 
AZ::u32 m_maxThresholdUs = 1500
 
AZ::u32 m_maxLabelDisplayDistance = 40
 
AZ::u32 m_maxDatapointDisplayCount = 1000
 
bool m_showVisualization = {}
 
bool m_showDebugStats = {}
 
bool m_showInstanceVisualization = {}
 

The documentation for this class was generated from the following file: