Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DebugNotifications Class Reference

Inherits AZ::EBusTraits.

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual void FillSectorStart (int sectorX, int sectorY, TimePoint timePoint)
 
virtual void FillSectorEnd (int sectorX, int sectorY, TimePoint timePoint, AZ::u32 unusedClaimPointCount)
 
virtual void FillAreaStart (AZ::EntityId areaId, TimePoint timePoint)
 
virtual void MarkAreaRejectedByMask (AZ::EntityId areaId)
 
virtual void FillAreaEnd (AZ::EntityId areaId, TimePoint timePoint, AZ::u32 unusedClaimPointCount)
 
virtual void FilterInstance (AZ::EntityId areaId, AZStd::string_view filterReason)
 
virtual void CreateInstance (InstanceId instanceId, AZ::Vector3 position, AZ::EntityId areaId)
 
virtual void DeleteInstance (InstanceId instanceId)
 
virtual void DeleteAllInstances ()
 
virtual void ExportCurrentReport ()
 
virtual void ToggleVisualization ()
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 
static const bool EnableEventQueue = true
 
static const bool EventQueueingActiveByDefault = false
 

The documentation for this class was generated from the following file: