Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DescriptorListConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (DescriptorListConfig, AZ::SystemAllocator)
 
 AZ_RTTI (DescriptorListConfig, "{902F6253-A8FA-4350-B9F1-C176F3E2D305}", AZ::ComponentConfig)
 
DescriptorListSourceType GetDescriptorListSourceType () const
 
void SetDescriptorListSourceType (DescriptorListSourceType sourceType)
 
bool IsExternalSource () const
 
bool IsEmbeddedSource () const
 
AZStd::string GetDescriptorAssetPath () const
 
void SetDescriptorAssetPath (const AZStd::string &assetPath)
 
size_t GetNumDescriptors () const
 
DescriptorGetDescriptor (int index)
 
void RemoveDescriptor (int index)
 
void SetDescriptor (int index, Descriptor *descriptor)
 
void AddDescriptor (Descriptor *descriptor)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

DescriptorListSourceType m_sourceType = DescriptorListSourceType::EMBEDDED
 
AZ::Data::Asset< DescriptorListAssetm_descriptorListAsset
 
AZStd::vector< Descriptorm_descriptors
 

The documentation for this class was generated from the following file: