Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DescriptorNotifications Class Reference

#include <DescriptorNotificationBus.h>

Inherits AZ::EBusTraits.

Public Types

typedef void * BusIdType
 
using MutexType = AZStd::recursive_mutex
 allows multiple threads to call
 

Public Member Functions

virtual void OnDescriptorAssetsLoaded ()
 Called whenever the descriptor assets have loaded.
 
virtual void OnDescriptorAssetsUnloaded ()
 Called whenever the descriptor assets have unloaded.
 

Static Public Attributes

static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById
 

Detailed Description

listener for bounding changes coming from an character reload.


The documentation for this class was generated from the following file: