Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::DescriptorWeightSelectorConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (DescriptorWeightSelectorConfig, AZ::SystemAllocator)
 
 AZ_RTTI (DescriptorWeightSelectorConfig, "{382116B1-5843-42A3-915B-A3BFC3CFAB78}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

SortBehavior m_sortBehavior = SortBehavior::Unsorted
 
GradientSignal::GradientSampler m_gradientSampler
 

The documentation for this class was generated from the following file: