Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::PositionModifierConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (PositionModifierConfig, AZ::SystemAllocator)
 
 AZ_RTTI (PositionModifierConfig, "{B7A0A88D-4FDF-487F-A0E6-5BE04C82862A}", AZ::ComponentConfig)
 
size_t GetNumTags () const
 
AZ::Crc32 GetTag (int tagIndex) const
 
void RemoveTag (int tagIndex)
 
void AddTag (AZStd::string tag)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

bool m_allowOverrides = false
 
bool m_autoSnapToSurface = true
 
SurfaceData::SurfaceTagVector m_surfaceTagsToSnapTo
 
float m_rangeMinX = -0.3f
 
float m_rangeMaxX = 0.3f
 
GradientSignal::GradientSampler m_gradientSamplerX
 
float m_rangeMinY = -0.3f
 
float m_rangeMaxY = 0.3f
 
GradientSignal::GradientSampler m_gradientSamplerY
 
float m_rangeMinZ = 0.0f
 
float m_rangeMaxZ = 0.0f
 
GradientSignal::GradientSampler m_gradientSamplerZ
 

The documentation for this class was generated from the following file: