Open 3D Engine Vegetation Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Vegetation::RotationModifierConfig Class Reference

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (RotationModifierConfig, AZ::SystemAllocator)
 
 AZ_RTTI (RotationModifierConfig, "{FF8B1DED-C1A8-4322-86D2-C8432E4B0526}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

bool m_allowOverrides = false
 
float m_rangeMinX = 0.0f
 
float m_rangeMaxX = 0.0f
 
GradientSignal::GradientSampler m_gradientSamplerX
 
float m_rangeMinY = 0.0f
 
float m_rangeMaxY = 0.0f
 
GradientSignal::GradientSampler m_gradientSamplerY
 
float m_rangeMinZ = -180.0f
 
float m_rangeMaxZ = 180.0f
 
GradientSignal::GradientSampler m_gradientSamplerZ
 

The documentation for this class was generated from the following file: