#include <EditorWhiteBoxComponentModeTypes.h>
Public Attributes | |
AZStd::vector< PolygonBoundWithHandle > | m_polygonBounds |
AZStd::vector< EdgeBoundWithHandle > | m_edgeBounds |
AZStd::vector< VertexBoundWithHandle > | m_vertexBounds |
Structure to hold white box mesh data to do ray-casts against.