Open 3D Engine WhiteBox Gem API Reference 23.10.0
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WhiteBox::Intersection Struct Reference

Group intersection (hit) point of ray and distance from the viewport camera. More...

#include <EditorWhiteBoxComponentModeTypes.h>

Public Attributes

AZ::Vector3 m_localIntersectionPoint = AZ::Vector3::CreateZero()
 The intersection point is in the local space of the Entity the White Box Component is on.
 
float m_closestDistance = std::numeric_limits<float>::max()
 

Detailed Description

Group intersection (hit) point of ray and distance from the viewport camera.


The documentation for this struct was generated from the following file: