Group intersection (hit) point of ray and distance from the viewport camera.
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#include <EditorWhiteBoxComponentModeTypes.h>
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AZ::Vector3 | m_localIntersectionPoint = AZ::Vector3::CreateZero() |
| The intersection point is in the local space of the Entity the White Box Component is on.
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float | m_closestDistance = std::numeric_limits<float>::max() |
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Group intersection (hit) point of ray and distance from the viewport camera.
The documentation for this struct was generated from the following file:
- Gems/WhiteBox/Code/Source/EditorWhiteBoxComponentModeTypes.h