Open 3D Engine WhiteBox Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
WhiteBox::WhiteBoxColliderConfiguration Struct Reference

Configuration information to use when setting up a WhiteBoxCollider. More...

#include <WhiteBoxColliderConfiguration.h>

Static Public Member Functions

static AZ_CLASS_ALLOCATOR_DECL void Reflect (AZ::ReflectContext *context)
 

Public Attributes

WhiteBoxBodyType m_bodyType = WhiteBoxBodyType::Static
 Default the body type to Static.
 

Detailed Description

Configuration information to use when setting up a WhiteBoxCollider.


The documentation for this struct was generated from the following file: