Triangle primitive with face normals. More...
#include <WhiteBoxRenderData.h>
Public Member Functions | |
AZ_TYPE_INFO (WhiteBoxFace, "{31293BF0-5789-489B-882A-119AC1797F9E}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
WhiteBoxVertex | m_v1 |
WhiteBoxVertex | m_v2 |
WhiteBoxVertex | m_v3 |
AZ::Vector3 | m_normal |
Triangle primitive with face normals.