The properties of a WhiteBox rendering material.
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#include <WhiteBoxMaterial.h>
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static void | Reflect (AZ::ReflectContext *context) |
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AZ::Vector3 | m_tint = DefaultMaterialTint |
| Diffuse color tint for render material.
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bool | m_useTexture = DefaultMaterialUseTexture |
| Flag for whether the textured material (true) or solid color material (false) will be used.
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bool | m_visible = DefaultVisibility |
| Flag for whether the material will be visible in game mode (true) or not (false).
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The properties of a WhiteBox rendering material.
The documentation for this struct was generated from the following file:
- Gems/WhiteBox/Code/Source/Rendering/WhiteBoxMaterial.h