The outcome of attempting to save a white box mesh. More...
#include <EditorWhiteBoxComponent.h>
Public Attributes | |
AZStd::optional< AZStd::string > | m_relativeAssetPath |
AZStd::string | m_absoluteFilePath |
The outcome of attempting to save a white box mesh.
AZStd::optional<AZStd::string> WhiteBox::WhiteBoxSaveResult::m_relativeAssetPath |
Optional relative asset path (the file may not have been saved in the project folder).