Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Entity.h File Reference
#include <AzCore/Component/Component.h>
#include <AzCore/Debug/Budget.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/EBus/Event.h>
#include <AzCore/std/string/string.h>

Classes

class  AZ::Entity
 
struct  AZ::Entity::FailedSortDetails
 Contains a failed DependencySortResult code and a detailed message that can be presented to users. More...
 

Namespaces

namespace  AZ
 Reopen namespace to define DataPatch class.
 

Detailed Description

Header file for the Entity class. In Open 3D Engine's component entity system, an entity is an addressable container for a group of components. The entity represents the functionality and properties of an object within your game.