#include <AzCore/Component/Component.h>
#include <AzCore/Debug/Budget.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/EBus/Event.h>
#include <AzCore/std/string/string.h>
Classes | |
class | AZ::Entity |
struct | AZ::Entity::FailedSortDetails |
Contains a failed DependencySortResult code and a detailed message that can be presented to users. More... | |
Namespaces | |
namespace | AZ |
Reopen namespace to define DataPatch class. | |
Header file for the Entity class. In Open 3D Engine's component entity system, an entity is an addressable container for a group of components. The entity represents the functionality and properties of an object within your game.