Open 3D Engine AzCore API Reference  2305.0
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AZ Namespace Reference

Reopen namespace to define DataPatch class. More...

Namespaces

 Constants
 Important constants.
 
 DeprecatedTypeNames
 
 Environment
 
 Intersect
 
 IO
 PathView implementation.
 

Classes

class  AssetManagerComponent
 
class  AssetSerializer
 
struct  SerializeGenericTypeInfo< Data::Asset< T > >
 
struct  OnDemandReflection< Data::Asset< T > >
 OnDemandReflection for any generic Data::Asset<T> More...
 
class  AssetTypeInfo
 
class  AzCoreModule
 
struct  s128
 
struct  u128
 
class  LossyCasted
 
class  NumericCasted
 
class  Component
 
class  ComponentDescriptor
 
struct  ComponentDescriptorBusTraits
 
class  ComponentDescriptorHelper
 
class  ComponentDescriptorDefault
 
class  ReflectionEnvironment
 
class  ComponentApplication
 
struct  ApplicationTypeQuery
 
class  ComponentApplicationRequests
 Interface that components can use to make requests of the main application. More...
 
class  ComponentApplicationRequestsEBusTraits
 
class  ComponentBus
 
class  ComponentConfig
 
class  EntityComponentIdPair
 
struct  ExportedComponent
 
class  Entity
 
class  EntitySystemEvents
 
class  EntityEvents
 
class  EntityId
 
class  JsonEntityIdSerializer
 
class  JsonEntitySerializer
 
class  DeprecatedComponentMetadata
 
class  NamedEntityId
 
class  NonUniformScaleRequests
 Requests for working with non-uniform scale. More...
 
class  TickEvents
 
class  TickRequests
 
class  SystemTickEvents
 
class  TransformInterface
 
class  TransformNotification
 
class  TransformConfig
 Component configuration for the transform component. More...
 
class  ZLib
 
class  ZStd
 
class  Console
 
class  ConsoleDataContainer
 
class  ConsoleDataContainer< BASE_TYPE, ThreadSafety::RequiresLock >
 
class  ConsoleDataContainer< BASE_TYPE, ThreadSafety::UseStdAtomic >
 
class  ConsoleDataWrapper
 
class  ConsoleFunctorBase
 
struct  ConsoleCommandMemberFunctorSignature
 
struct  ConsoleCommandMemberFunctorSignature< T, AZStd::enable_if_t< AZStd::is_class_v< T > > >
 
class  ConsoleFunctor
 Console functor which wraps a function call into an object instance. More...
 
class  ConsoleFunctor< void, _REPLICATES_VALUE >
 
struct  ConsoleReplicateHelper
 
struct  ConsoleReplicateHelper< _TYPE, false >
 
struct  ConsoleReplicateHelper< _TYPE, true >
 
struct  ConsoleReplicateHelper< int, true >
 
struct  ConsoleReplicateHelper< float, true >
 
struct  ConsoleReplicateHelper< AZStd::string, true >
 
class  IConsole
 
class  Event
 
class  ILogger
 This is an AZ::Interface<> for logging. Usage: #include <AzCore/Console/ILogger.h> AZLOG_INFO("Your message here"); AZLOG_WARN("Your warn message here");. More...
 
class  ILoggerRequests
 
class  LoggerSystemComponent
 Implementation of the ILogger system interface. More...
 
struct  Specifier
 
class  Dependency
 
struct  Version
 
struct  SemanticVersion
 
struct  NullMutex
 
struct  NullBusId
 
struct  EBusTraits
 
class  EBus
 
class  EBusSharedDispatchMutex
 
class  EBusSharedDispatchMutexConnectLockGuard
 
class  EBusSharedDispatchMutexDispatchLockGuard
 
class  EBusSharedDispatchMutexCallstackLockGuard
 
struct  EBusSharedDispatchTraits
 
struct  EBusEnvironmentStoragePolicy
 
class  EBusEnvironment
 
class  EventHandler
 A handler class that can connect to an Event. More...
 
struct  CompareScheduledEventPtrs
 
struct  PrioritizeScheduledEventPtrs
 
class  EventSchedulerSystemComponent
 This is scheduled event queue class to run all scheduled events at appropriate intervals. More...
 
class  IEventScheduler
 This is an AZ::Interface<> for managing scheduled events. Users should not require any direct interaction with this interface, ScheduledEvent is a self contained abstraction. More...
 
class  IEventSchedulerRequests
 
class  OrderedEventHandler
 A handler class that can connect to an Event that will be called in order based on priority. More...
 
class  OrderedEvent
 
struct  EBusConnectionPolicy
 
struct  EBusGlobalStoragePolicy
 
struct  EBusThreadLocalStoragePolicy
 
struct  EBusQueuePolicy
 
struct  EBusQueuePolicy< true, Bus, MutexType >
 
struct  EBusEventProcessingPolicy
 
struct  EBusReduceResult
 
struct  EBusReduceResult< T &, Aggregator >
 
struct  EBusAggregateResults
 
class  ScheduledEvent
 
struct  ScheduledEventHandle
 
class  InstancePoolBase
 
class  InstancePool
 
class  InstancePoolManagerInterface
 
class  InstancePoolManager
 
class  Interface
 
class  StreamerComponent
 
class  SharedMemory
 
class  SharedMemoryRingBuffer
 
class  SharedMemory_Common
 
struct  auto_partitioner
 
struct  static_partitioner
 
struct  simple_partitioner
 
class  Job
 
class  JobCancelGroup
 
class  JobCompletion
 
class  JobCompletionSpin
 
class  JobContext
 
class  JobEmpty
 
class  JobFunction
 
class  JobManager
 
class  JobManagerEvents
 
class  JobManagerComponent
 
struct  JobManagerThreadDesc
 
struct  JobManagerDesc
 
class  MultipleDependentJob
 
class  structured_task_group
 
class  Aabb
 
class  Capsule
 A class representing a capsule (a cylinder with a hemispherical cap at each end). More...
 
class  Color
 A color class with 4 components, RGBA. More...
 
class  JsonColorSerializer
 
class  Crc32
 
struct  ViewFrustumAttributes
 Attributes required to construct a Frustum from a view volume. More...
 
class  Frustum
 A frustum class that can be used for efficient primitive intersection tests. More...
 
class  Hemisphere
 A simple bounding hemisphere class for fast intersection testing. More...
 
class  Sample
 
class  LinearlyInterpolatedSample
 
class  LinearlyInterpolatedSample< Vector3 >
 
class  LinearlyInterpolatedSample< Quaternion >
 
class  UninterpolatedSample
 
class  UninterpolatedSample< Vector3 >
 
class  UninterpolatedSample< Quaternion >
 
class  LineSegment
 LineSegment defined by two Vector3, an start and a end. More...
 
class  BaseJsonMatrixSerializer
 
class  JsonMatrix3x3Serializer
 
class  JsonMatrix3x4Serializer
 
class  JsonMatrix4x4Serializer
 
class  UuidSerializer
 
class  FloatArrayTextSerializer
 
class  FloatBasedContainerSerializer
 Custom template to cover all fundamental AZMATH classes. More...
 
struct  SizeType
 
struct  SizeType< 8, false >
 
struct  SizeType< 7, false >
 
struct  SizeType< 6, false >
 
struct  SizeType< 5, false >
 
struct  SizeType< 4, false >
 
struct  SizeType< 3, false >
 
struct  SizeType< 2, false >
 
struct  SizeType< 1, false >
 
struct  SizeType< 0, false >
 
struct  SizeType< 8, true >
 
struct  SizeType< 7, true >
 
struct  SizeType< 6, true >
 
struct  SizeType< 5, true >
 
struct  SizeType< 4, true >
 
struct  SizeType< 3, true >
 
struct  SizeType< 2, true >
 
struct  SizeType< 1, true >
 
struct  SizeType< 0, true >
 
struct  ClampedIntegralLimits
 A collection of methods for clamping and constraining integer values and ranges to that of a reference integer type. More...
 
class  BaseJsonVectorSerializer
 
class  JsonVector2Serializer
 
class  JsonVector3Serializer
 
class  JsonVector4Serializer
 
class  JsonQuaternionSerializer
 
class  Matrix3x3
 
class  Matrix3x4
 
class  Matrix4x4
 
class  Obb
 An oriented bounding box. More...
 
class  PackedVector3
 
class  Plane
 
class  PolygonPrism
 
class  Quaternion
 
class  SimpleLcgRandom
 
class  HaltonSequence
 
class  Ray
 Ray defined by two Vector3, an orign and a normalized direction. More...
 
class  Sfmt
 
class  Sha1
 
class  Sphere
 A simple bounding sphere class for fast intersection testing. More...
 
struct  SplineAddress
 
struct  PositionSplineQueryResult
 
struct  RaySplineQueryResult
 
class  Spline
 
class  LinearSpline
 
class  BezierSpline
 
class  CatmullRomSpline
 
class  Transform
 
class  JsonTransformSerializer
 
struct  Uuid
 
class  JsonUuidSerializer
 
class  Vector2
 2-dimensional vector class. More...
 
class  Vector3
 3-dimensional vector class. More...
 
class  Vector4
 
class  VertexContainer
 
class  FixedVertices
 
class  VariableVertices
 
class  VertexRequests
 EBus traits for vertex requests. More...
 
class  VertexContainerNotificationInterface
 
class  AllocatorBase
 
class  AllocatorInstance
 
class  AllocatorManager
 
class  IAllocatorTrackingRecorder
 
class  IAllocatorWithTracking
 
class  AllocatorWrapper
 
class  AllocatorPointerWrapper
 
class  AllocatorGlobalWrapper
 
class  ChildAllocatorSchema
 
class  HphaSchemaBase
 
class  HphaSchema
 
struct  AllocatorDebugConfig
 
class  IAllocator
 
class  AZStdAlloc
 
class  AZStdIAllocator
 
class  AZStdFunctorAllocator
 
struct  HasAZClassAllocator
 
struct  HasAZClassAllocator< T, decltype(T::AZ_CLASS_ALLOCATOR_Allocate(), void())>
 
class  OSAllocator
 
class  PoolAllocation
 
class  PoolSchema
 
class  ThreadPoolSchema
 
class  ThreadPoolSchemaHelper
 
class  PoolAllocator
 
class  ThreadPoolAllocator
 
class  SimpleSchemaAllocator
 
class  SystemAllocator
 
class  DynamicModuleHandle
 
class  EnvironmentVariable
 EnvironmentVariable holds a pointer to the actual variable, it should be used as any smart pointer. Event though most of the it will be "static" as it's treated as a global. More...
 
class  Module
 
class  ModuleEntity
 
struct  ModuleDataImpl
 
class  ModuleManager
 
struct  ModuleData
 
class  DynamicModuleDescriptor
 
class  ModuleManagerRequests
 Requests related to module reloading. More...
 
class  NameRef
 
class  Name
 
class  NameDictionary
 
class  NameJsonSerializer
 
class  NameSerializer
 Provides flattened serialization of Name objects as a simple string. More...
 
class  Outcome
 
class  AttributeInvoker
 
class  AttributeReader
 
struct  OnDemandReflection< AZStd::intrusive_ptr< T > >
 OnDemand reflection for AZStd::intrusive_ptr. More...
 
struct  OnDemandReflection< AZStd::shared_ptr< T > >
 OnDemand reflection for AZStd::shared_ptr. More...
 
struct  Iterator_VM
 
class  Iterator_VM< AZStd::vector< t_Value, t_Allocator > >
 
struct  OnDemandReflection< AZ::Event< T...> >
 
struct  OnDemandReflection< AZStd::vector< T, A > >
 OnDemand reflection for AZStd::vector. More...
 
struct  OnDemandReflection< AZStd::array< T, N > >
 OnDemand reflection for AZStd::array. More...
 
struct  OnDemandReflection< AZ::Outcome< ValueT, ErrorT > >
 
struct  OnDemandReflection< AZ::Outcome< ValueT, void > >
 
struct  OnDemandReflection< AZ::Outcome< void, ErrorT > >
 
struct  OnDemandReflection< AZ::Outcome< void, void > >
 
struct  OnDemandReflection< AZStd::pair< T1, T2 > >
 
struct  OnDemandReflection< AZStd::tuple< T...> >
 
class  Iterator_VM< AZStd::unordered_map< t_Key, t_Value, t_Hasher, t_EqualKey, t_Allocator > >
 
struct  OnDemandReflection< AZStd::unordered_map< Key, MappedType, Hasher, EqualKey, Allocator > >
 OnDemand reflection for AZStd::unordered_map. More...
 
class  Iterator_VM< AZStd::unordered_set< t_Key, t_Hasher, t_EqualKey, t_Allocator > >
 
struct  OnDemandReflection< AZStd::unordered_set< Key, Hasher, EqualKey, Allocator > >
 OnDemand reflection for AZStd::unordered_set. More...
 
struct  OnDemandReflection< AZStd::any >
 
struct  OnDemandReflection< AZStd::optional< T > >
 
class  AzStdReflectionComponent
 
struct  BehaviorObject
 
struct  BehaviorParameter
 
struct  BehaviorParameterMetadata
 
struct  BehaviorParameterOverrides
 
struct  BehaviorArgumentValueTypeTag_t
 
struct  BehaviorArgument
 
class  BehaviorDefaultValue
 
class  BehaviorValues
 
struct  BehaviorAzEventDescription
 
class  BehaviorMethod
 
struct  InputRestriction
 
struct  BranchOnResultInfo
 
struct  CheckedOperationInfo
 
struct  OverloadArgumentGroupInfo
 
struct  ExplicitOverloadInfo
 
struct  EventHandlerCreationFunctionHolder
 
struct  UnwrapperFuncDeleter
 
struct  UnwrapperUserData
 
class  BehaviorClass
 
class  BehaviorProperty
 
struct  BehaviorEBusEventSender
 
class  ScopedBehaviorOnDemandReflector
 
class  BehaviorEBus
 
class  BehaviorEBusHandler
 
class  BehaviorContextEvents
 
class  BehaviorContext
 
struct  SetResult
 
struct  OverloadInfo
 
struct  OverloadVariance
 
struct  ScopedBehaviorEBusHandler
 
class  BehaviorInterfaceProxy
 
class  BehaviorObjectSignalsInterface
 
struct  OnDemandReflection
 
struct  OnDemandReflection< AZStd::chrono::duration< Rep, Period > >
 
class  OnDemandReflectionOwner
 
class  ReflectContext
 
class  Attribute
 
class  AttributeData
 
class  AttributeMemberData
 
class  AttributeMemberData< T C::* >
 
struct  DomInvokeHelper
 
struct  DomInvokeHelper< AZStd::function< R(Args...)> >
 
class  AttributeFunction
 
class  AttributeFunction< R(Args...)>
 
class  AttributeInvocable
 
class  AttributeMemberFunction
 
class  AttributeMemberFunction< R(C::*)(Args...)>
 
class  AttributeMemberFunction< R(C::*)(Args...) const >
 
class  ReflectionManager
 
class  IRttiHelper
 
struct  HasAZRtti
 
struct  Adl
 
struct  AzTypeInfo
 
class  LuaScriptData
 
class  ScriptAsset
 
struct  LuaUserData
 
class  ScriptDataContext
 
struct  ScriptValueGeneric
 
struct  ScriptValueGeneric< T, true >
 
struct  ScriptValue
 Script value implementation for all value and reference types. The push Function will always create an object COPY, this will be slower than just using pointers. More...
 
struct  ScriptValue< T * >
 Script value implementation for generic pointer types, always prefer pointer types. More...
 
struct  ScriptValue< int ** >
 
struct  ScriptValue< char >
 
struct  ScriptValue< short >
 
struct  ScriptValue< int >
 
struct  ScriptValue< AZ::s64 >
 
struct  ScriptValue< long >
 
struct  ScriptValue< unsigned char >
 
struct  ScriptValue< unsigned short >
 
struct  ScriptValue< unsigned int >
 
struct  ScriptValue< AZ::u64 >
 
struct  ScriptValue< unsigned long >
 
struct  ScriptValue< float >
 
struct  ScriptValue< double >
 
struct  ScriptValue< bool >
 
struct  ScriptValue< const char * >
 
struct  ScriptValue< void * >
 
struct  ScriptValue< AZStd::any >
 
struct  ScriptValue< const AZStd::any & >
 
struct  ScriptValue< const AZStd::any >
 
struct  ScriptValue< const AZStd::basic_string< Element, Traits, Allocator > >
 
struct  ScriptValue< AZStd::basic_string< Element, Traits, Allocator > >
 
struct  ScriptValue< const AZStd::basic_string< Element, Traits, Allocator > & >
 
class  ScriptContext
 
struct  LuaNativeThread
 
class  ScriptContextDebug
 
class  ScriptDebug
 
class  ScriptProperties
 
class  ScriptProperty
 
class  FunctionalScriptProperty
 
class  ScriptPropertyNil
 
class  ScriptPropertyBoolean
 
class  ScriptPropertyNumber
 
class  ScriptPropertyString
 
class  ScriptPropertyGenericClass
 
class  ScriptPropertyNumberArray
 
class  ScriptPropertyBooleanArray
 
class  ScriptPropertyStringArray
 
class  ScriptPropertyGenericClassArray
 
class  ScriptPropertyAsset
 
class  ScriptPropertySerializer
 
class  ScriptPropertyGenericClassMap
 
class  ScriptPropertyGenericClassMapImpl
 
class  ScriptPropertyTable
 
class  ScriptPropertyWatcher
 
class  ScriptPropertyWatcherInterface
 
struct  ScriptLoadResult
 
class  ScriptSystemRequests
 
class  ScriptSystemComponent
 
class  ScriptTimePoint
 Wrapper that reflects a AZStd::chrono::steady_clock::time_point to script. More...
 
struct  SerializeGenericTypeInfo< AZStd::vector< T, A > >
 Generic specialization for AZStd::vector. More...
 
struct  SerializeGenericTypeInfo< AZStd::fixed_vector< T, Capacity > >
 Generic specialization for AZStd::fixed_vector. More...
 
struct  SerializeGenericTypeInfo< AZStd::list< T, A > >
 Generic specialization for AZStd::list. More...
 
struct  SerializeGenericTypeInfo< AZStd::forward_list< T, A > >
 Generic specialization for AZStd::forward_list. More...
 
struct  SerializeGenericTypeInfo< AZStd::array< T, Size > >
 Generic specialization for AZStd::array. More...
 
struct  SerializeGenericTypeInfo< AZStd::set< K, C, A > >
 
struct  SerializeGenericTypeInfo< AZStd::unordered_set< K, H, E, A > >
 Generic specialization for AZStd::unordered_set. More...
 
struct  SerializeGenericTypeInfo< AZStd::unordered_multiset< K, H, E, A > >
 Generic specialization for AZStd::unordered_multiset. More...
 
struct  SerializeGenericTypeInfo< AZ::Outcome< t_Success, t_Failure > >
 Generic specialization for AZ::Outcome. More...
 
struct  SerializeGenericTypeInfo< AZStd::pair< T1, T2 > >
 Generic specialization for AZStd::pair. More...
 
struct  SerializeGenericTypeInfo< AZStd::tuple< Types...> >
 Generic specialization for AZStd::tuple. More...
 
struct  SerializeGenericTypeInfo< Internal::RValueToLValueWrapper< T > >
 Generic specialization for our internal RValue wrapper.
 
struct  SerializeGenericTypeInfo< AZStd::map< K, M, C, A > >
 Generic specialization for AZStd::map. More...
 
struct  SerializeGenericTypeInfo< AZStd::unordered_map< K, M, H, E, A > >
 Generic specialization for AZStd::unordered_map. More...
 
struct  SerializeGenericTypeInfo< AZStd::unordered_multimap< K, M, H, E, A > >
 Generic specialization for AZStd::unordered_multimap. More...
 
struct  SerializeGenericTypeInfo< AZStd::basic_string< E, T, A > >
 Generic specialization for AZStd::string. More...
 
struct  SerializeGenericTypeInfo< AZStd::vector< AZ::u8, A > >
 Generic specialization for AZStd::vector<AZ::u8,Allocator> byte stream. If this conflics with a normal vector<unsigned char> create a new type. More...
 
struct  SerializeGenericTypeInfo< AZStd::bitset< NumBits > >
 
struct  SerializeGenericTypeInfo< AZStd::shared_ptr< T > >
 
struct  SerializeGenericTypeInfo< AZStd::intrusive_ptr< T > >
 
struct  SerializeGenericTypeInfo< AZStd::unique_ptr< T, Deleter > >
 
struct  SerializeGenericTypeInfo< AZStd::optional< T > >
 
class  DataOverlayToken
 
struct  DataOverlayInfo
 
class  DataOverlayInstanceId
 
class  DataOverlayInstanceMsgs
 
class  DataOverlayProviderMsgs
 
class  DataOverlayTarget
 
class  DataPatch
 
struct  DataPatchNodeInfo
 
class  DataPatchNotifications
 Notifications broadcast by the data patching system. More...
 
class  DataPatchUpgradeManager
 
class  DynamicSerializableField
 
class  EditContext
 
struct  EnumTypeFromVectorOfEnumConstants
 
struct  EnumTypeFromVectorOfEnumConstants< AZStd::vector< Edit::EnumConstant< EnumType > > >
 
struct  ReplaceInvocableReturnType
 
struct  ReplaceInvocableReturnType< NewReturnType, OldReturnType(Args...)>
 
class  JsonAnySerializer
 
class  JsonArraySerializer
 
class  JsonBaseContext
 
class  JsonDeserializerContext
 
class  JsonSerializerContext
 
class  ScopedContextReporter
 
class  ScopedContextPath
 
class  BaseJsonSerializer
 
class  JsonBasicContainerSerializer
 
class  JsonBoolSerializer
 
class  JsonByteStreamSerializer
 
class  JsonDoubleSerializer
 
class  JsonFloatSerializer
 
class  BaseJsonIntegerSerializer
 
class  JsonCharSerializer
 
class  JsonShortSerializer
 
class  JsonIntSerializer
 
class  JsonLongSerializer
 
class  JsonLongLongSerializer
 
class  JsonUnsignedCharSerializer
 
class  JsonUnsignedShortSerializer
 
class  JsonUnsignedIntSerializer
 
class  JsonUnsignedLongSerializer
 
class  JsonUnsignedLongLongSerializer
 
class  JsonDeserializer
 
class  BaseJsonImporter
 
class  JsonImportResolver
 
struct  JsonImportSettings
 
class  JsonMerger
 
class  JsonSerialization
 
class  JsonSerializationMetadata
 Holds a collection of generic settings objects to be used by custom serializers. More...
 
struct  JsonDeserializerSettings
 Optional settings used while loading a json value to an object. More...
 
struct  JsonSerializerSettings
 Optional settings used while storing an object to a json value. More...
 
struct  JsonApplyPatchSettings
 Optional settings used while applying a patch to a json value. More...
 
struct  JsonCreatePatchSettings
 Optional settings used while creating a patch for a json value. More...
 
class  JsonSerializer
 
class  JsonSystemComponent
 
class  JsonMapSerializer
 
class  JsonUnorderedMapSerializer
 
class  JsonUnorderedMultiMapSerializer
 
class  JsonPathSerializer
 
class  JsonRegistrationContext
 
class  JsonSmartPointerSerializer
 
class  StackedString
 
class  ScopedStackedString
 Scoped object that manages the life cycle of a single entry on the string stack. More...
 
class  JsonStringSerializer
 
class  JsonOSStringSerializer
 
class  JsonTupleSerializer
 
class  JsonUnorderedSetContainerSerializer
 
class  JsonUnsupportedTypesSerializer
 
class  JsonVariantSerializer
 
class  JsonOptionalSerializer
 
class  JsonBitsetSerializer
 
class  DataStream
 
class  ObjectStream
 
class  SerializeContext
 
class  GenericClassInfo
 
struct  SerializeGenericTypeInfo
 
struct  AnyTypeInfoConcept
 
struct  AnyTypeInfoConcept< ValueType, AZStd::enable_if_t<!AZStd::is_abstract< ValueType >::value &&AZStd::Internal::template_is_copy_constructible< ValueType >::value > >
 
struct  AnyTypeInfoConcept< ValueType, AZStd::enable_if_t<!AZStd::is_abstract< ValueType >::value &&!AZStd::Internal::template_is_copy_constructible< ValueType >::value > >
 
struct  AnyTypeInfoConcept< ValueType, AZStd::enable_if_t< AZStd::is_abstract< ValueType >::value > >
 
struct  SerializeTypeInfo
 
class  CommandLine
 
class  ConfigurableStackInterface
 
class  ConfigurableStack
 
struct  SerializeGenericTypeInfo< ConfigurableStack< StackBaseType > >
 
class  JsonConfigurableStackSerializer
 
class  SettingsRegistryInterface
 
class  SettingsRegistryImpl
 
class  SettingsRegistryOriginTracker
 
class  SliceAsset
 
class  DynamicSliceAsset
 
class  SliceAssetHandler
 
class  SliceEvents
 
class  SliceInstanceEvents
 
class  SliceAssetSerializationNotifications
 
class  SliceEntityHierarchyInterface
 
class  SliceComponent
 
class  SliceMetadataInfoRequests
 
class  SliceMetadataInfoManipulationRequests
 
class  SliceMetadataInfoNotifications
 
class  SliceMetadataInfoComponent
 
class  SliceSystemComponent
 
class  HSM
 
struct  TaskDescriptor
 
class  TaskExecutor
 
class  TaskGraphActiveInterface
 
class  TaskToken
 
class  TaskGraphEvent
 
class  TaskGraph
 
class  TaskGraphSystemComponent
 
class  ThreadSafeDeque
 
class  ThreadSafeObject
 
class  ITime
 This is an AZ::Interface<> for managing time related operations. AZ::ITime and associated types may not operate in realtime. These abstractions are to allow our application simulation to operate both slower and faster than realtime in a well defined and user controllable manner The rate at which time passes for AZ::ITime is controlled by the cvar t_simulationTickScale t_simulationTickScale == 0 means simulation time should halt 0 < t_simulationTickScale < 1 will cause time to pass slower than realtime, with t_simulationTickScale 0.1 being roughly 1/10th realtime t_simulationTickScale == 1 will cause time to pass at roughly realtime t_simulationTickScale > 1 will cause time to pass faster than normal, with t_simulationTickScale 10 being roughly 10x realtime. More...
 
class  ITimeRequests
 
class  TimeSystem
 Implementation of the ITime system interface. More...
 
class  MockTimeSystem
 
class  StubTimeSystem
 
class  MockSettingsRegistry
 
class  UserSettings
 
class  UserSettingsFileLocator
 
class  UserSettingsComponentRequests
 
class  UserSettingsComponent
 
class  UserSettingsMessages
 
class  UserSettingsOwnerRequests
 
class  UserSettingsNotifications
 
struct  UserSettingsContainer
 
class  UserSettingsProvider
 
class  SharedMemory_Unimplemented
 
class  BetterPseudoRandom_UnixLike
 
class  SharedMemory_Mac
 
class  SharedMemory_Windows
 
class  BetterPseudoRandom_Windows
 

Typedefs

using AssetTypeInfoBus = AZ::EBus< AssetTypeInfo >
 
typedef int8_t s8
 
typedef uint8_t u8
 
typedef int16_t s16
 
typedef uint16_t u16
 
typedef int32_t s32
 
typedef uint32_t u32
 
typedef int64_t s64
 
typedef uint64_t u64
 
typedef AZ::u32 ComponentServiceType
 ID of a user-defined component service. The system uses it to build a dependency tree.
 
using ImmutableEntityVector = AZStd::vector< AZ::Entity const * >
 
using ComponentTypeList = AZStd::vector< Uuid >
 List of Component class type IDs.
 
using ComponentValidationResult = AZ::Outcome< void, AZStd::string >
 
using ComponentDescriptorBus = AZ::EBus< ComponentDescriptor, ComponentDescriptorBusTraits >
 
using EntityAddedEvent = AZ::Event< AZ::Entity * >
 
using EntityRemovedEvent = AZ::Event< AZ::Entity * >
 
using EntityActivatedEvent = AZ::Event< AZ::Entity * >
 
using EntityDeactivatedEvent = AZ::Event< AZ::Entity * >
 
using ComponentApplicationBus = AZ::EBus< ComponentApplicationRequests, ComponentApplicationRequestsEBusTraits >
 Used by components to make requests of the component application.
 
typedef AZ::u64 ComponentId
 
using PlatformTagSet = AZStd::unordered_set< AZ::Crc32 >
 
using CustomExportCallbackFunc = AZStd::function< ExportedComponent(AZ::Component *thisComponent, const PlatformTagSet &tags)>
 
typedef AZ::EBus
< EntitySystemEvents
EntitySystemBus
 
typedef AZ::EBus< EntityEventsEntityBus
 
using NonUniformScaleChangedEvent = AZ::Event< const AZ::Vector3 & >
 
using NonUniformScaleRequestBus = AZ::EBus< NonUniformScaleRequests >
 
typedef AZ::EBus< TickEventsTickBus
 
typedef AZ::EBus< TickRequestsTickRequestBus
 
using SystemTickBus = AZ::EBus< SystemTickEvents >
 
using TransformChangedEvent = Event< const Transform &, const Transform & >
 
using ParentChangedEvent = Event< EntityId, EntityId >
 
using ChildChangedEvent = Event< ChildChangeType, EntityId >
 
using TransformBus = AZ::EBus< TransformInterface >
 
using TransformNotificationBus = AZ::EBus< TransformNotification >
 
using PerformCommandResult = Outcome< void, AZStd::string >
 
using ConsoleCommandContainer = AZStd::fixed_vector< AZStd::basic_string_view< char, AZStd::char_traits< char >>, MaxConsoleCommandPlusArgsLength >
 
using CVarFixedString = AZStd::basic_fixed_string< char, MaxCVarStringLength, AZStd::char_traits< char >>
 
using ConsoleCommandInvokedEvent = AZ::Event< AZStd::basic_string_view< char, AZStd::char_traits< char >>, const ConsoleCommandContainer &, ConsoleFunctorFlags, ConsoleInvokedFrom >
 
using DispatchCommandNotFoundEvent = AZ::Event< AZStd::basic_string_view< char, AZStd::char_traits< char >>, const ConsoleCommandContainer &, ConsoleInvokedFrom >
 
using ILoggerRequestBus = AZ::EBus< ILogger, ILoggerRequests >
 
using IEventSchedulerRequestBus = AZ::EBus< IEventScheduler, IEventSchedulerRequests >
 
using InterfaceErrorString = AZStd::fixed_string< 256 >
 
using InterfaceRegisterOutcome = AZ::Outcome< void, InterfaceErrorString >
 
typedef AZ::EBus
< JobManagerEvents
JobManagerBus
 
using PackedVector3f = PackedVector3< float >
 
using PackedVector3i = PackedVector3< int32_t >
 
using PolygonPrismPtr = AZStd::shared_ptr< PolygonPrism >
 
using ConstPolygonPrismPtr = AZStd::shared_ptr< const PolygonPrism >
 
using BetterPseudoRandom = BetterPseudoRandom_Platform
 
using SplinePtr = AZStd::shared_ptr< Spline >
 
using ConstSplinePtr = AZStd::shared_ptr< const Spline >
 
using IndexFunction = AZStd::function< void(size_t)>
 
using VoidFunction = AZStd::function< void()>
 
using BoolFunction = AZStd::function< void(bool)>
 
template<typename Vertex >
using FixedVerticesRequestBus = EBus< FixedVertices< Vertex >, VertexRequests >
 Type to inherit to implement FixedVertices interface.
 
template<typename Vertex >
using VariableVerticesRequestBus = EBus< VariableVertices< Vertex >, VertexRequests >
 Type to inherit to implement VariableVertices interface.
 
typedef AZStdAlloc< OSAllocatorOSStdAllocator
 
template<class Allocator >
using ThreadPoolBase = Internal::PoolAllocatorHelper< ThreadPoolSchemaHelper< Allocator > >
 
using InitializeDynamicModuleFunction ) = void(*)(
 
using UninitializeDynamicModuleFunction ) = void(*)(
 
using CreateModuleClassFunction ) = AZ::Module *(*)(
 
using DestroyModuleClassFunction = void(*)(AZ::Module *module)
 
typedef
Internal::EnvironmentInterface * 
EnvironmentInstance
 
using ModuleDescriptorList = AZStd::vector< DynamicModuleDescriptor, OSStdAllocator >
 
using CreateStaticModulesCallback = AZStd::function< void(AZStd::vector< AZ::Module * > &)>
 
using ModuleManagerRequestBus = AZ::EBus< ModuleManagerRequests >
 
template<class T >
using AzEnumTraits = typename Internal::GetAzEnumTraits_Impl< AZStd::remove_cvref_t< T >>::type
 
template<class T >
using HasAzEnumTraits = AZStd::bool_constant< Internal::HasAzEnumTraitsImpl< AZStd::remove_cvref_t< T >>>
 
template<typename T >
using decay_array = AZStd::conditional_t< AZStd::is_array_v< AZStd::remove_reference_t< T >>, std::remove_extent_t< AZStd::remove_reference_t< T >> *, T && >
 
using BehaviorDefaultValuePtr = AZStd::intrusive_ptr< BehaviorDefaultValue >
 
using InputIndices = AZStd::vector< AZ::u8 >
 
using BehaviorFunction = AZStd::function< void(BehaviorArgument *result, BehaviorArgument *arguments, int numArguments)>
 
using EventHandlerCreationFunction = AZStd::function< BehaviorObject(void *, BehaviorFunction &&)>
 
using UnwrapperPtr = AZStd::unique_ptr< void, UnwrapperFuncDeleter >
 
using BehaviorClassUnwrapperFunction = void(*)(void *, BehaviorObject &, const UnwrapperUserData &)
 
template<class Function >
using BehaviorParameterOverridesArray = AZStd::array< BehaviorParameterOverrides, AZStd::function_traits< Function >::num_args >
 
using BehaviorContextBus = AZ::EBus< BehaviorContextEvents >
 
using BehaviorObjectSignals = AZ::EBus< BehaviorObjectSignalsInterface >
 
using StaticReflectionFunctionPtr = void(*)(ReflectContext *context)
 
using ReflectionFunction = AZStd::function< void(ReflectContext *context)>
 Must be function object, as these are typically virtual member functions (see ComponentDescriptor::Reflect)
 
using AttributeUniquePtr = AZStd::unique_ptr< AZ::Attribute, Internal::AttributeDeleter >
 
typedef AZ::u32 AttributeId
 
typedef AZStd::pair
< AttributeId, Attribute * > 
AttributePair
 
typedef AZStd::vector
< AttributePair
AttributeArray
 
template<typename T >
using AttributeContainerType = AZStd::conditional_t< AZStd::is_member_pointer< T >::value, AZStd::conditional_t< AZStd::is_member_function_pointer< T >::value, AttributeMemberFunction< T >, AttributeMemberData< T > >, AZStd::conditional_t< AZStd::is_function< AZStd::remove_pointer_t< T >>::value, AttributeFunction< AZStd::remove_pointer_t< T >>, AZStd::conditional_t< AZStd::function_traits< T >::value, AttributeInvocable< typename AZStd::function_traits< T >::function_type >, AttributeData< T >>> >
 
using TypeId = Uuid
 
using RTTI_EnumCallback = void(*)(const AZ::TypeId &, void *)
 RTTI Visitor.
 
using TypeNameString = AZStd::fixed_string< 512 >
 
using TemplateId = AZ::Uuid
 An identifier which used to reference a Class Template.
 
using ScriptTypeId = Uuid
 
using ScriptShortTypeId = size_t
 
typedef AZ::u32 ScriptContextId
 
using StackVariableAllocator = AZStd::static_buffer_allocator< 256, 16 >
 
using LuaLoadFromStack = bool(*)(lua_State *, int, AZ::BehaviorArgument &, AZ::BehaviorClass *, AZ::StackVariableAllocator *)
 
using LuaPushToStack = void(*)(lua_State *, AZ::BehaviorArgument &)
 
using LuaPrepareValue = bool(*)(AZ::BehaviorArgument &, AZ::BehaviorClass *, AZ::StackVariableAllocator &, AZStd::allocator *backupAllocator)
 
typedef AZ::EBus
< ScriptPropertyWatcherInterface
ScriptPropertyWatcherBus
 
using InMemoryScriptModules = AZStd::vector< AZStd::pair< AZStd::string, AZ::Data::Asset< AZ::ScriptAsset >>>
 
using ScriptSystemRequestBus = AZ::EBus< ScriptSystemRequests >
 
typedef u32 DataOverlayProviderId
 
typedef EBus
< DataOverlayInstanceMsgs
DataOverlayInstanceBus
 
typedef EBus
< DataOverlayProviderMsgs
DataOverlayProviderBus
 
using DataPatchNotificationBus = AZ::EBus< DataPatchNotifications >
 
template<class T >
using InvocableReturnType = AZStd::conditional_t< AZStd::function_traits< T >::value, typename AZStd::function_traits< T >::return_type, T >
 
template<class T >
using EnumTypeFromVectorOfEnumConstants_t = typename EnumTypeFromVectorOfEnumConstants< T >::type
 
template<class NewReturnType , class InvocableType >
using ReplaceInvocableReturnType_t = typename ReplaceInvocableReturnType< NewReturnType, InvocableType >::type
 
using JsonByteStream = AZStd::vector< AZ::u8 >
 Alias for AZStd::vector<AZ::u8>.
 
using ObjectStreamWriteOverrideCB = AZStd::function< ObjectStreamWriteOverrideResponse(SerializeContext::EnumerateInstanceCallContext &callContext, const void *classPtr, const SerializeContext::ClassData &classData, const SerializeContext::ClassElement *classElement)>
 
using AttributePtr = AZStd::shared_ptr< Attribute >
 
using AttributeSharedPair = AZStd::pair< AttributeId, AttributePtr >
 
using SettingsRegistry = Interface< SettingsRegistryInterface >
 
using PrefabComponent = SliceComponent
 
using PrefabAsset = SliceAsset
 
using DynamicPrefabAsset = DynamicSliceAsset
 
typedef EBus< SliceEventsSliceBus
 
using SliceInstanceNotificationBus = AZ::EBus< SliceInstanceEvents >
 
using SliceAssetSerializationNotificationBus = AZ::EBus< SliceAssetSerializationNotifications >
 
using SliceEntityHierarchyRequestBus = AZ::EBus< SliceEntityHierarchyInterface >
 
using PrefabEvents = SliceEvents
 
using PrefabBus = SliceBus
 
using SliceMetadataInfoRequestBus = EBus< SliceMetadataInfoRequests >
 
using SliceMetadataInfoManipulationBus = EBus< SliceMetadataInfoManipulationRequests >
 
using SliceMetadataInfoNotificationBus = EBus< SliceMetadataInfoNotifications >
 
typedef AZStd::basic_string
< char, AZStd::char_traits
< char >, OSStdAllocator
OSString
 
using ITimeRequestBus = AZ::EBus< ITime, ITimeRequests >
 
using NiceTimeSystemMock = ::testing::NiceMock< MockTimeSystem >
 
using NiceSettingsRegistrySimpleMock = ::testing::NiceMock< MockSettingsRegistry >
 
typedef EBus
< UserSettingsFileLocator
UserSettingsFileLocatorBus
 
using UserSettingsComponentRequestBus = AZ::EBus< UserSettingsComponentRequests >
 
typedef EBus
< UserSettingsMessages
UserSettingsBus
 
typedef EBus
< UserSettingsOwnerRequests
UserSettingsOwnerRequestBus
 
typedef EBus
< UserSettingsNotifications
UserSettingsNotificationBus
 
using SharedMemory_Platform = SharedMemory_Unimplemented
 
using BetterPseudoRandom_Platform = BetterPseudoRandom_UnixLike
 

Enumerations

enum  ComponentTickBus {
  TICK_FIRST = 0, TICK_PLACEMENT = 50, TICK_INPUT = 75, TICK_GAME = 80,
  TICK_ANIMATION = 100, TICK_PHYSICS_SYSTEM = 200, TICK_PHYSICS = TICK_PHYSICS_SYSTEM + 1, TICK_ATTACHMENT = 500,
  TICK_PRE_RENDER = 750, TICK_DEFAULT = 1000, TICK_UI = 2000, TICK_LAST = 100000
}
 
enum  ChildChangeType { Added, Removed }
 
enum  OnParentChangedBehavior : AZ::u8 { OnParentChangedBehavior::Update, OnParentChangedBehavior::DoNotUpdate }
 Used to control the behavior of an entity's transform when its parent's transform changes at runtime. More...
 
enum  ThreadSafety { RequiresLock, UseStdAtomic }
 
enum  GetValueResult { Success, NotImplemented, TypeNotConvertible, ConsoleVarNotFound }
 
enum  ConsoleFunctorFlags {
  Null = 0, DontReplicate = (1 << 0), ServerOnly = (1 << 1), ReadOnly = (1 << 2),
  IsCheat = (1 << 3), IsInvisible = (1 << 4), IsDeprecated = (1 << 5), NeedsReload = (1 << 6),
  AllowClientSet = (1 << 7), DontDuplicate = (1 << 8)
}
 
enum  ConsoleSilentMode { Silent, NotSilent }
 
enum  ConsoleInvokedFrom { AzConsole, AzNetworking, CryBinding }
 
enum  LogLevel : int8_t {
  Trace = 1, Debug = 2, Info = 3, Notice = 4,
  Warn = 5, Error = 6, Fatal = 7
}
 This essentially maps to standard syslog logging priorities to allow the logger to easily plug into standard logging services.
 
enum  EBusAddressPolicy { EBusAddressPolicy::Single, EBusAddressPolicy::ById, EBusAddressPolicy::ByIdAndOrdered }
 
enum  EBusHandlerPolicy { EBusHandlerPolicy::Single, EBusHandlerPolicy::Multiple, EBusHandlerPolicy::MultipleAndOrdered }
 
enum  InterpolationMode : u32 { NoInterpolation, LinearInterpolation }
 
enum  IntegralTypeDiff {
  IntegralTypeDiff::LSignedRSignedEqSize, IntegralTypeDiff::LSignedRUnsignedEqSize, IntegralTypeDiff::LUnsignedRSignedEqSize, IntegralTypeDiff::LUnsignedRUnsignedEqSize,
  IntegralTypeDiff::LSignedRSignedLWider, IntegralTypeDiff::LSignedRUnsignedLWider, IntegralTypeDiff::LUnsignedRSignedLWider, IntegralTypeDiff::LUnsignedRUnsignedLWider,
  IntegralTypeDiff::LSignedRSignedRWider, IntegralTypeDiff::LSignedRUnsignedRWider, IntegralTypeDiff::LUnsignedRSignedRWider, IntegralTypeDiff::LUnsignedRUnsignedRWider
}
 Enumerations to describe the sign and size relationship between two integer types. More...
 
enum  IntegralCompare { LessThan, Equal, GreaterThan }
 Comparison result returned by SafeIntegralCompare.
 
enum  IntersectResult { Interior, Overlaps, Exterior }
 Intersection classifications.
 
enum  RandomDistributionType : AZ::u32 { Normal, UniformReal }
 
enum  ModuleInitializationSteps : u8 {
  ModuleInitializationSteps::None, ModuleInitializationSteps::Load, ModuleInitializationSteps::CreateClass, ModuleInitializationSteps::RegisterComponentDescriptors,
  ModuleInitializationSteps::ActivateEntity
}
 
enum  PlatformID {
  PLATFORM_WINDOWS_64, PLATFORM_LINUX_64, PLATFORM_APPLE_IOS, PLATFORM_APPLE_MAC,
  PLATFORM_ANDROID_64, PlatformID::PLATFORM_MAX
}
 
enum  AttributeIsValid : AZ::u8 { IfPresent }
 
enum  eBehaviorBusForwarderEventIndices { Result, UserData, ParameterFirst, Count }
 
enum  VariantOnThis { No, Yes }
 
enum  RttiKind { None, Intrusive, External }
 
enum  TypeTraits : AZ::u64 {
  TypeTraits::is_signed = 0b1, TypeTraits::is_unsigned = 0b10, TypeTraits::is_enum = 0b100, TypeTraits::is_pointer = 0b1000,
  TypeTraits::is_template = 0b10000
}
 
enum  AcquisitionOnPush { None, ScriptAcquire }
 
enum  ObjectToLua { ByReference, ByValue }
 
enum  ScriptContextIds : ScriptContextId { DefaultScriptContextId = 0, CryScriptContextId = 1 }
 
enum  ImportTracking : AZ::u8 { None = 0, Dependencies = (1<<0), Imports = (1<<1), All = (Dependencies | Imports) }
 
enum  JsonMergeApproach { JsonMergeApproach::JsonPatch, JsonMergeApproach::JsonMergePatch }
 
enum  JsonSerializerCompareResult { Less, Equal, Greater, Error }
 
enum  ObjectStreamWriteOverrideResponse { CompletedWrite, FallbackToDefaultWrite, AbortWrite }
 
enum  TaskPriority : uint8_t {
  CRITICAL = 0, HIGH = 1, MEDIUM = 2, LOW = 3,
  PRIORITY_COUNT = 4
}
 

Functions

 AZ_TYPE_INFO_SPECIALIZE (Data::AssetLoadBehavior,"{DAF9ECED-FEF3-4D7A-A220-8CFD6A5E6DA1}")
 
 AZ_TYPE_INFO_TEMPLATE_WITH_NAME (AZ::Data::Asset,"Asset","{C891BF19-B60C-45E2-BFD0-027D15DDC939}", AZ_TYPE_INFO_CLASS)
 
const UuidGetAssetClassId ()
 
template<typename T >
SizeAlignUp (T s, size_t a)
 
template<typename T >
SizeAlignDown (T s, size_t a)
 
template<typename T >
T * PointerAlignUp (T *p, size_t a)
 
template<typename T >
T * PointerAlignDown (T *p, size_t a)
 
constexpr size_t AlignUpToPowerOfTwo (size_t value)
 
template<typename T , typename S >
AliasCast (S source)
 
 AZ_DEFINE_ENUM_BITWISE_OPERATORS (ApplicationTypeQuery::Masks)
 
 AZ_TYPE_INFO_SPECIALIZE (TransformConfig::ParentActivationTransformMode,"{03FD8A24-CE8F-4651-A3CC-09F40D36BC2C}")
 
const char * GetEnumString (GetValueResult value)
 
 AZ_DEFINE_ENUM_BITWISE_OPERATORS (ConsoleFunctorFlags)
 
template<size_t N>
bool operator< (const Version< N > &a, const Version< N > &b)
 
template<size_t N>
bool operator> (const Version< N > &a, const Version< N > &b)
 
template<size_t N>
bool operator<= (const Version< N > &a, const Version< N > &b)
 
template<size_t N>
bool operator>= (const Version< N > &a, const Version< N > &b)
 
template<size_t N>
bool operator== (const Version< N > &a, const Version< N > &b)
 
template<size_t N>
bool operator!= (const Version< N > &a, const Version< N > &b)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZED_TEMPLATE_PREFIX_UUID (AZ::Event,"Event","{B7388760-18BF-486A-BE96-D5765791C53C}", AZ_TYPE_INFO_INTERNAL_TYPENAME_VARARGS)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZED_TEMPLATE_PREFIX_UUID (AZ::EventHandler,"EventHandler","{F85EFDA5-FBD0-4557-A3EF-9E077B41EA59}", AZ_TYPE_INFO_INTERNAL_TYPENAME_VARARGS)
 
 AZ_TYPE_INFO_SPECIALIZE (AZ::IO::PathView,"{A3F81F4A-F87C-4CD6-8328-7E9C9C83D131}")
 
 AZ_TYPE_INFO_SPECIALIZE (AZ::IO::Path,"{88E0A40F-3085-4CAB-8B11-EF5A2659C71A}")
 
 AZ_TYPE_INFO_SPECIALIZE (AZ::IO::FixedMaxPath,"{FA6CA49F-376A-417C-9767-DD50744DF203}")
 
 AZ_TYPE_INFO_SPECIALIZE (AZ::IO::BlockCacheConfig::BlockSize,"{5D4D597D-4605-462D-A27D-8046115C5381}")
 
 AZ_TYPE_INFO_SPECIALIZE (AZ::IO::ReadSplitterConfig::SplitSize,"{2D6B3695-3F62-42EB-9DFE-FBABED395C58}")
 
template<class IndexType , class Function , class Partition >
void parallel_for (IndexType start, IndexType end, IndexType step, const Function &function, const Partition &partition, JobContext *jobContext=nullptr)
 
template<class IndexType , class Function >
void parallel_for (IndexType start, IndexType end, IndexType step, const Function &function, JobContext *jobContext=nullptr)
 
template<class IndexType , class Function , class Partition >
void parallel_for (IndexType start, IndexType end, const Function &function, const Partition &partition, JobContext *jobContext=nullptr)
 
template<class IndexType , class Function >
void parallel_for (IndexType start, IndexType end, const Function &function, JobContext *jobContext=nullptr)
 
template<class IndexType , class Function , class Partition >
void parallel_for_start (IndexType start, IndexType end, IndexType step, const Function &function, Job *dependent, const Partition &partition, JobContext *jobContext=nullptr, AZStd::stack_allocator *allocator=nullptr)
 
template<class IndexType , class Function >
void parallel_for_start (IndexType start, IndexType end, IndexType step, const Function &function, Job *dependent, JobContext *jobContext=nullptr, AZStd::stack_allocator *allocator=nullptr)
 
template<class IndexType , class Function , class Partition >
void parallel_for_start (IndexType start, IndexType end, const Function &function, Job *dependent, const Partition &partition, JobContext *jobContext=nullptr, AZStd::stack_allocator *allocator=nullptr)
 
template<class IndexType , class Function >
void parallel_for_start (IndexType start, IndexType end, const Function &function, Job *dependent, JobContext *jobContext=nullptr, AZStd::stack_allocator *allocator=nullptr)
 
template<class Iterator , class Function , class Partition >
void parallel_for_each (Iterator start, Iterator end, const Function &function, const Partition &partition, JobContext *jobContext=nullptr)
 
template<class Iterator , class Function >
void parallel_for_each (Iterator start, Iterator end, const Function &function, JobContext *jobContext=nullptr)
 
template<class Iterator , class Function , class Partition >
void parallel_for_each_start (Iterator start, Iterator end, const Function &function, Job *dependent, const Partition &partition, JobContext *jobContext=nullptr, AZStd::stack_allocator *allocator=nullptr)
 
template<class Iterator , class Function >
void parallel_for_each_start (Iterator start, Iterator end, const Function &function, Job *dependent, JobContext *jobContext=nullptr, AZStd::stack_allocator *allocator=nullptr)
 
template<typename F1 , typename F2 >
void parallel_invoke (const F1 &f1, const F2 &f2, JobContext *jobContext=nullptr)
 
template<typename F1 , typename F2 , typename F3 >
void parallel_invoke (const F1 &f1, const F2 &f2, const F3 &f3, JobContext *jobContext=nullptr)
 
template<typename F1 , typename F2 , typename F3 , typename F4 >
void parallel_invoke (const F1 &f1, const F2 &f2, const F3 &f3, const F4 &f4, JobContext *jobContext=nullptr)
 
template<typename F1 , typename F2 , typename F3 , typename F4 , typename F5 >
void parallel_invoke (const F1 &f1, const F2 &f2, const F3 &f3, const F4 &f4, const F5 &f5, JobContext *jobContext=nullptr)
 
template<typename F1 , typename F2 , typename F3 , typename F4 , typename F5 , typename F6 >
void parallel_invoke (const F1 &f1, const F2 &f2, const F3 &f3, const F4 &f4, const F5 &f5, const F6 &f6, JobContext *jobContext=nullptr)
 
template<typename F1 , typename F2 , typename F3 , typename F4 , typename F5 , typename F6 , typename F7 >
void parallel_invoke (const F1 &f1, const F2 &f2, const F3 &f3, const F4 &f4, const F5 &f5, const F6 &f6, const F7 &f7, JobContext *jobContext=nullptr)
 
template<typename F1 , typename F2 , typename F3 , typename F4 , typename F5 , typename F6 , typename F7 , typename F8 >
void parallel_invoke (const F1 &f1, const F2 &f2, const F3 &f3, const F4 &f4, const F5 &f5, const F6 &f6, const F7 &f7, const F8 &f8, JobContext *jobContext=nullptr)
 
template<class Function >
JobFunction< Function > * CreateJobFunction (const Function &processFunction, bool isAutoDelete, JobContext *context=nullptr)
 Convenience function to create (aznew JobFunction with any function signature). Delete the function with delete (or isAutoDelete set to true)
 
void DeleteJobFunction (Job *jobFunction)
 For delete symmetry.
 
AZ_MATH_INLINE const Color operator* (float multiplier, const Color &rhs)
 
constexpr u32 MatrixTimes (u32 *mat, u32 vec)
 
Frustum::PlaneId operator++ (Frustum::PlaneId &planeId)
 
AZ_MATH_INLINE Vector3 Vector2ToVector3 (const Vector2 &v)
 
AZ_MATH_INLINE Vector3 Vector2ToVector3 (const Vector2 &v, const float z)
 
AZ_MATH_INLINE Vector4 Vector2ToVector4 (const Vector2 &v)
 
AZ_MATH_INLINE Vector4 Vector2ToVector4 (const Vector2 &v, const float z)
 
AZ_MATH_INLINE Vector4 Vector2ToVector4 (const Vector2 &v, const float z, const float w)
 
AZ_MATH_INLINE Vector2 Vector3ToVector2 (const Vector3 &v)
 
AZ_MATH_INLINE Vector4 Vector3ToVector4 (const Vector3 &v)
 
AZ_MATH_INLINE Vector4 Vector3ToVector4 (const Vector3 &v, const float w)
 
AZ_MATH_INLINE Vector2 Vector4ToVector2 (const Vector4 &v)
 
AZ_MATH_INLINE Vector3 Vector4ToVector3 (const Vector4 &v)
 
template<typename Vertex >
static const Vertex & ScriptIndexRead (VertexContainer< Vertex > *thisPtr, int index)
 
template<typename Vertex >
static void ScriptUpdateVertex (VertexContainer< Vertex > *thisPtr, int index, const Vertex &vertex)
 
template<typename Vertex >
static void ScriptInsertVertex (VertexContainer< Vertex > *thisPtr, int index, const Vertex &vertex)
 
template<typename Vertex >
static void ScriptRemoveVertex (VertexContainer< Vertex > *thisPtr, int index)
 
 AZ_TYPE_INFO_SPECIALIZE (InterpolationMode,"{3095F41E-C2C6-474A-BB05-68B228097626}")
 
void MathReflect (ReflectContext *context)
 
AZStd::string Vector3ToString (const Vector3 &v)
 
AZStd::string Vector4ToString (const Vector4 &v)
 
AZStd::string QuaternionToString (const Quaternion &v)
 
AZStd::string TransformToString (const Transform &t)
 
float GetTransformEpsilon ()
 
template<typename t_Argument , typename t_Constructed >
bool ConstructOnTypedArgument (t_Constructed &constructed, ScriptDataContext &dc, int index)
 
constexpr bool IsPowerOfTwo (uint32_t testValue)
 
constexpr uint32_t Log2 (uint64_t maxValue)
 Calculates at compile-time the integral log base 2 of the input value.
 
template<uint64_t MAX_VALUE>
constexpr uint32_t RequiredBytesForBitfield ()
 Calculates at compile-time the number of bytes required to represent the given set of input bits.
 
template<uint64_t MAX_VALUE>
constexpr uint32_t RequiredBytesForValue ()
 Calculates at compile-time the number of bytes required to represent the given max value.
 
template<uint32_t Alignment>
AZ_MATH_INLINE bool IsAligned (const void *addr)
 Compile-time check of address alignment.
 
template<typename LeftType , typename RightType >
constexpr IntegralTypeDiff IntegralTypeCompare ()
 Compares two integer types and returns their sign and size relationship.
 
template<typename LeftType , typename RightType >
constexpr IntegralCompare SafeIntegralCompare (LeftType lhs, RightType rhs)
 
constexpr float RadToDeg (float rad)
 Converts radians to degrees.
 
constexpr float DegToRad (float deg)
 Converts degrees to radians.
 
AZ_MATH_INLINE bool IsClose (float a, float b, float tolerance=Constants::Tolerance)
 
AZ_MATH_INLINE bool IsClose (double a, double b, double tolerance=Constants::Tolerance)
 
AZ_MATH_INLINE float GetSign (float x)
 Returns x >= 0.0f ? 1.0f : -1.0f.
 
template<typename T >
constexpr T GetClamp (T value, T min, T max)
 Returns the clamped value.
 
template<typename T >
constexpr T GetMin (T a, T b)
 
template<typename T >
constexpr T GetMax (T a, T b)
 
template<typename T >
constexpr T Lerp (const T &a, const T &b, float t)
 Returns a linear interpolation between 2 values.
 
constexpr float Lerp (float a, float b, float t)
 Returns a linear interpolation between 2 values.
 
constexpr double Lerp (double a, double b, double t)
 
float LerpInverse (float a, float b, float value)
 Returns a value t where Lerp(a, b, t) == value (or 0 if a == b).
 
double LerpInverse (double a, double b, double value)
 
template<typename T >
constexpr AZStd::enable_if_t
< AZStd::is_integral< T >
::value, bool > 
IsEven (T a)
 Returns true if the number provided is even.
 
template<typename T >
constexpr AZStd::enable_if_t
< AZStd::is_integral< T >
::value, bool > 
IsOdd (T a)
 Returns true if the number provided is odd.
 
AZ_MATH_INLINE float GetAbs (float a)
 
AZ_MATH_INLINE double GetAbs (double a)
 
AZ_MATH_INLINE float GetMod (float a, float b)
 
AZ_MATH_INLINE double GetMod (double a, double b)
 
AZ_MATH_INLINE int Wrap (int value, int maxValue)
 Wraps [0, maxValue].
 
AZ_MATH_INLINE int Wrap (int value, int minValue, int maxValue)
 Wraps [minValue, maxValue].
 
AZ_MATH_INLINE float GetFloatQNaN ()
 
template<typename T >
AZ_MATH_INLINE bool IsCloseMag (T x, T y, T epsilonValue=AZStd::numeric_limits< T >::epsilon())
 IsCloseMag(x, y, epsilon) returns true if y and x are sufficiently close, taking magnitude of x and y into account in the epsilon.
 
template<typename T >
AZ_MATH_INLINE T ClampIfCloseMag (T x, T y, T epsilonValue=AZStd::numeric_limits< T >::epsilon())
 ClampIfCloseMag(x, y, epsilon) returns y when x and y are within epsilon of each other (taking magnitude into account). Otherwise returns x.
 
AZ_MATH_INLINE bool IsNormalDouble (double x)
 
AZ_MATH_INLINE bool IsFiniteFloat (float x)
 
template<typename T >
constexpr T DivideAndRoundUp (T value, T alignment)
 
template<typename T >
constexpr T RoundUpToMultiple (T value, T alignment)
 
Quaternion CreateRandomQuaternion (SimpleLcgRandom &rng)
 
Vector3 operator* (const Vector3 &lhs, const Matrix3x3 &rhs)
 
Vector3operator*= (Vector3 &lhs, const Matrix3x3 &rhs)
 
Matrix3x3 operator* (float lhs, const Matrix3x3 &rhs)
 Pre-multiplies the matrix by a scalar.
 
Matrix3x4 operator* (float lhs, const Matrix3x4 &rhs)
 Pre-multiplies the matrix by a scalar.
 
AZ_MATH_INLINE void ConvertTo4x4 (const Simd::Vec4::FloatType *in3x4, Simd::Vec4::FloatType *out4x4)
 
const Vector3 operator* (const Vector3 &lhs, const Matrix4x4 &rhs)
 
Vector3operator*= (Vector3 &lhs, const Matrix4x4 &rhs)
 
const Vector4 operator* (const Vector4 &lhs, const Matrix4x4 &rhs)
 
Vector4operator*= (Vector4 &lhs, const Matrix4x4 &rhs)
 
Matrix4x4 operator* (float lhs, const Matrix4x4 &rhs)
 Pre-multiplies the matrix by a scalar.
 
Matrix4x4MakePerspectiveFovMatrixRH (Matrix4x4 &out, float fovY, float aspectRatio, float nearDist, float farDist, bool reverseDepth=false)
 
Matrix4x4MakeFrustumMatrixRH (Matrix4x4 &out, float left, float right, float bottom, float top, float nearDist, float farDist, bool reverseDepth=false)
 
Matrix4x4MakeOrthographicMatrixRH (Matrix4x4 &out, float left, float right, float bottom, float top, float nearDist, float farDist, bool reverseDepth=false)
 
Vector3 MatrixTransformPosition (const Matrix4x4 &matrix, const Vector3 &inPosition)
 Transforms a position by a matrix. This function can be used with any generic cases which include projection matrices.
 
void SetPerspectiveMatrixFOV (Matrix4x4 &out, float fovY, float aspectRatio)
 
float GetPerspectiveMatrixFOV (const Matrix4x4 &m)
 
void SetPerspectiveMatrixNearFar (Matrix4x4 &out, float nearDist, float farDist, bool reverseDepth=true)
 
Obb operator* (const class Transform &transform, const Obb &obb)
 
 AZ_TYPE_INFO_TEMPLATE (PackedVector3,"{AE80F5E2-F809-4E2A-AE63-39F171C62819}", AZ_TYPE_INFO_TYPENAME)
 
void PolygonPrismReflect (ReflectContext *context)
 
Vector3 ConvertQuaternionToEulerDegrees (const Quaternion &q)
 Non-member functionality belonging to the AZ namespace. More...
 
Vector3 ConvertQuaternionToEulerRadians (const Quaternion &q)
 
Quaternion ConvertEulerRadiansToQuaternion (const Vector3 &eulerRadians)
 
Quaternion ConvertEulerDegreesToQuaternion (const Vector3 &eulerDegrees)
 
void ConvertQuaternionToAxisAngle (const Quaternion &quat, Vector3 &outAxis, float &outAngle)
 
Quaternion operator* (float multiplier, const Quaternion &rhs)
 
bool IsUnit (const Transform &t)
 Helper method to quickly determine whether or not a given transform includes a scale.
 
float GetHaltonNumber (uint32_t index, uint32_t base)
 
void SplineReflect (ReflectContext *context)
 
RaySplineQueryResult IntersectSpline (const Transform &worldFromLocal, const Vector3 &src, const Vector3 &dir, const Spline &spline)
 Util function to intersect a ray in world space against a spline. Use the provided transform to transform the ray into the local space of the spline.
 
Vector3 ConvertTransformToEulerDegrees (const Transform &transform)
 
Vector3 ConvertTransformToEulerRadians (const Transform &transform)
 
Transform ConvertEulerDegreesToTransform (const Vector3 &eulerDegrees)
 
Transform ConvertEulerRadiansToTransform (const Vector3 &eulerRadians)
 
constexpr Uuid operator+ (const Uuid &lhs, const Uuid &rhs)
 
Vector2 operator* (float multiplier, const Vector2 &rhs)
 Allows pre-multiplying by a float.
 
AZ::Vector3 Vector3RadToDeg (const AZ::Vector3 &radians)
 
AZ::Vector3 Vector3DegToRad (const AZ::Vector3 &degrees)
 
AZ_MATH_INLINE Vector3 operator* (float multiplier, const Vector3 &rhs)
 
AZ_MATH_INLINE Vector4 operator* (float multiplier, const Vector4 &rhs)
 
void VertexContainerReflect (ReflectContext *context)
 
 AZ_TYPE_INFO_TEMPLATE (VertexContainer,"{39A06CC2-D2C4-4803-A2D1-0E674A61EF4E}", AZ_TYPE_INFO_TYPENAME)
 
template<typename Vertex >
Vertex AdaptVertexIn (const AZ::Vector3 &)
 
template<>
AZ::Vector3 AdaptVertexIn< AZ::Vector3 > (const AZ::Vector3 &vector)
 
template<>
AZ::Vector2 AdaptVertexIn< AZ::Vector2 > (const AZ::Vector3 &vector)
 
template<typename Vertex >
AZ::Vector3 AdaptVertexOut (const Vertex &)
 
template<>
AZ::Vector3 AdaptVertexOut< AZ::Vector3 > (const AZ::Vector3 &vector)
 
template<>
AZ::Vector3 AdaptVertexOut< AZ::Vector2 > (const AZ::Vector2 &vector)
 
 AZ_TYPE_INFO_SPECIALIZE (Debug::AllocationRecords::Mode,"{C007B46A-3827-42DC-B56D-0484BC9942A9}")
 
AZ_FORCE_INLINE bool operator== (const AllocatorPointerWrapper &a, const AllocatorPointerWrapper &b)
 
AZ_FORCE_INLINE bool operator!= (const AllocatorPointerWrapper &a, const AllocatorPointerWrapper &b)
 
template<typename Allocator >
AZ_FORCE_INLINE bool operator== (const AllocatorGlobalWrapper< Allocator > &, const AllocatorGlobalWrapper< Allocator > &)
 
template<typename Allocator >
AZ_FORCE_INLINE bool operator!= (const AllocatorGlobalWrapper< Allocator > &, const AllocatorGlobalWrapper< Allocator > &)
 
 AZ_TYPE_INFO_TEMPLATE (AllocatorGlobalWrapper,"{0994AE22-B98C-427B-A8EC-110F50D1ECC1}", AZ_TYPE_INFO_TYPENAME)
 
 AZ_TYPE_INFO_TEMPLATE (AZStdAlloc,"{42D0AA1E-3C6C-440E-ABF8-435931150470}", AZ_TYPE_INFO_CLASS)
 
template<class Allocator >
AZ_FORCE_INLINE bool operator== (const AZStdAlloc< Allocator > &a, const AZStdAlloc< Allocator > &b)
 
template<class Allocator >
AZ_FORCE_INLINE bool operator!= (const AZStdAlloc< Allocator > &a, const AZStdAlloc< Allocator > &b)
 
void * OperatorNew (std::size_t size)
 
void OperatorDelete (void *ptr)
 
void OperatorDelete (void *ptr, std::size_t size)
 
void * OperatorNewArray (std::size_t size)
 
void OperatorDeleteArray (void *ptr)
 
void OperatorDeleteArray (void *ptr, std::size_t size)
 
template<class T , class U >
bool operator== (EnvironmentVariable< T > const &a, EnvironmentVariable< U > const &b)
 
template<class T , class U >
bool operator!= (EnvironmentVariable< T > const &a, EnvironmentVariable< U > const &b)
 
template<class T , class U >
bool operator== (EnvironmentVariable< T > const &a, U *b)
 
template<class T , class U >
bool operator!= (EnvironmentVariable< T > const &a, U *b)
 
template<class T , class U >
bool operator== (T *a, EnvironmentVariable< U > const &b)
 
template<class T , class U >
bool operator!= (T *a, EnvironmentVariable< U > const &b)
 
template<class T >
bool operator== (EnvironmentVariable< T > const &a, std::nullptr_t)
 
template<class T >
bool operator!= (EnvironmentVariable< T > const &a, std::nullptr_t)
 
template<class T >
bool operator== (std::nullptr_t, EnvironmentVariable< T > const &a)
 
template<class T >
bool operator!= (std::nullptr_t, EnvironmentVariable< T > const &a)
 
template<class T >
bool operator< (EnvironmentVariable< T > const &a, EnvironmentVariable< T > const &b)
 
bool ShouldUseSystemComponent (const ComponentDescriptor &descriptor, const AZStd::vector< Crc32 > &requiredTags, const SerializeContext &serialize)
 
constexpr AZStd::in_place_t Success ()
 
template<class ValueT , class >
constexpr ValueT Success (ValueT &&rhs)
 
constexpr AZStd::unexpected
< AZStd::unexpect_t
Failure ()
 
template<class ValueT , class >
constexpr AZStd::unexpected
< ValueT > 
Failure (ValueT &&rhs)
 
 AZ_TYPE_INFO_SPECIALIZE (AZStd::unexpect_t,"{D293EBFF-F38A-420D-AB93-837FF08ED9BE}")
 
 AZ_TYPE_INFO_TEMPLATE (Outcome,"{C1DB96E5-922A-4387-B658-B4BE7FB94EA0}", AZ_TYPE_INFO_CLASS, AZ_TYPE_INFO_CLASS)
 
bool IsBigEndian (PlatformID)
 
const char * GetPlatformName (PlatformID platform)
 
 AZ_TYPE_INFO_TEMPLATE (Iterator_VM,"{55E371F4-4051-4E20-B205-8F11DBCE0907}", AZ_TYPE_INFO_CLASS)
 
template<typename... T>
BehaviorObject CreateConnectedAZEventHandler (void *voidPtr, BehaviorFunction &&function)
 
template<typename... T>
AZStd::vector< AZ::TypeIdToTypeIds ()
 
bool MethodReturnsAzEventByReferenceOrPointer (const AZ::BehaviorMethod &method)
 Checks if the supplied BehaviorMethod returns AZ::Event by either pointer or reference.
 
bool ValidateAzEventDescription (const AZ::BehaviorContext &context, const AZ::BehaviorMethod &method)
 
 AZ_TYPE_INFO_SPECIALIZE (Script::Attributes::OperatorType,"{26B98C03-7E07-4E3E-9E31-03DA2168E896}")
 
 AZ_TYPE_INFO_SPECIALIZE (Script::Attributes::StorageType,"{57FED71F-B590-4002-9599-A48CB50B0F8E}")
 
AZ::BehaviorContextGetDefaultBehaviorContext ()
 
ExplicitOverloadInfo GetExplicitOverloads (const AZStd::string &name)
 
ExplicitOverloadInfo GetExplicitOverloads (const BehaviorMethod &method)
 
AZStd::string GetOverloadName (const BehaviorMethod &, size_t overloadIndex, AZStd::string nameOverride={})
 
AZStd::string GetOverloadName (const BehaviorMethod &, size_t overloadIndex, const OverloadVariance &variance, AZStd::string nameOverride={})
 
AZStd::vector< AZStd::stringGetOverloadNames (const BehaviorMethod &method, AZStd::string nameOverride={})
 
OverloadVariance GetOverloadVariance (const BehaviorMethod &method, const AZStd::vector< AZStd::pair< const BehaviorMethod *, const BehaviorClass * >> &overloads, VariantOnThis onThis)
 
AZStd::vector< AZStd::pair
< const BehaviorMethod
*, const BehaviorClass * > > 
OverloadsToVector (const BehaviorMethod &, const BehaviorClass *)
 
void RemovePropertyGetterNameArtifacts (AZStd::string &name)
 
void RemovePropertySetterNameArtifacts (AZStd::string &name)
 
void RemovePropertyNameArtifacts (AZStd::string &name)
 
AZStd::string ReplaceCppArtifacts (AZStd::string_view sourceName)
 
void StripQualifiers (AZStd::string &name)
 
bool TypeCompare (const BehaviorParameter &a, const BehaviorParameter &b)
 returns true iff a and b have the same type and traits
 
 AZ_TYPE_INFO_SPECIALIZE (AZStd::chrono::nanoseconds,"{5CEA0194-A74C-448A-AC10-3F7A6A8EEFB4}")
 
 AZ_TYPE_INFO_SPECIALIZE (AZStd::chrono::microseconds,"{1BF1728B-E0EB-4AA1-9937-7D1D7869E398}")
 
 AZ_TYPE_INFO_SPECIALIZE (AZStd::chrono::milliseconds,"{414B61DC-8042-44DC-82A5-C70DFE04CB65}")
 
 AZ_TYPE_INFO_SPECIALIZE (AZStd::chrono::seconds,"{63D98FB5-0802-4850-96F6-71046DF38C94}")
 
 AZ_HAS_MEMBER (NoOnDemandReflection, NoSpecializationFunction, void,())
 
template<typename ContainerType >
AttributeFindAttribute (AttributeId id, const ContainerType &attrArray)
 
template<typename Arg >
bool CanInvokeFromDomArrayEntry (const AZ::Dom::Value &domArray, size_t index)
 
template<typename... T>
bool CanInvokeFromDomArray (const AZ::Dom::Value &domArray)
 
template<typename R , typename... Args>
Dom::Value InvokeFromDomArray (const AZStd::function< R(Args...)> &invokeFunction, const AZ::Dom::Value &domArray)
 
template<typename Invocable >
 AttributeInvocable (Invocable &&) -> AttributeInvocable< AZStd::conditional_t< AZStd::function_traits< Invocable >::value, typename AZStd::function_traits< Invocable >::function_type, AZStd::remove_cvref_t< Invocable >>>
 
template<typename T >
IRttiHelperGetRttiHelper ()
 
template<class T >
void RttiEnumHierarchy (RTTI_EnumCallback cb, void *userData)
 Enumerate class hierarchy (static) based on input type. Safe to call for type not supporting AZRtti returns the AzTypeInfo<T>::Uuid only.
 
template<class T , class U >
RttiCast (U ptr)
 Performs a RttiCast when possible otherwise return NULL. Safe to call for type not supporting AZRtti (returns NULL unless type fully match).
 
template<class T >
RttiCast (AZStd::nullptr_t)
 Specialization for nullptr_t, it's convertible to anything.
 
template<class T , class U >
AZStd::shared_ptr< typename
AZStd::remove_pointer< T >
::type > 
RttiCast (const AZStd::shared_ptr< U > &ptr)
 RttiCast specialization for shared_ptr.
 
template<class T , class U >
AZStd::intrusive_ptr< typename
AZStd::remove_pointer< T >
::type > 
RttiCast (const AZStd::intrusive_ptr< U > &ptr)
 
template<class T >
AZ::Internal::AddressTypeHelper
< T >::type 
RttiAddressOf (T ptr, const AZ::TypeId &id)
 
template<class U >
AZ::TypeId RttiTypeId ()
 
template<class U >
AZ::TypeId RttiTypeId (const U &data)
 
template<class T , class U >
bool RttiIsTypeOf (const U &data)
 
template<class U >
bool RttiIsTypeOf (const AZ::TypeId &id, U data)
 
 AZ_HAS_MEMBER_QUAL (AZRttiIntrusive, RTTI_GetType, AZ::TypeId,(), const)
 
template<class T >
constexpr auto GetO3deTypeName (AZ::Adl, AZStd::type_identity< T >) -> AZStd::enable_if_t< AZStd::is_enum_v< T >, TypeNameString >
 
template<class T >
constexpr auto GetO3deTypeId (AZ::Adl, AZStd::type_identity< T >) -> AZStd::enable_if_t< AZStd::is_enum_v< T >, AZ::TypeId >
 
template<class R , class... Args>
AZ::TypeNameString GetO3deTypeName (AZ::Adl, AZStd::type_identity< R(Args...)>)
 
template<class R , class... Args>
AZ::TypeId GetO3deTypeId (AZ::Adl, AZStd::type_identity< R(Args...)>)
 
template<class R , class C , class... Args>
AZ::TypeNameString GetO3deTypeName (AZ::Adl, AZStd::type_identity< R(C::*)(Args...)>)
 
template<class R , class C , class... Args>
AZ::TypeId GetO3deTypeId (AZ::Adl, AZStd::type_identity< R(C::*)(Args...)>)
 
template<class R , class C , class... Args>
AZ::TypeNameString GetO3deTypeName (AZ::Adl, AZStd::type_identity< R(C::*)(Args...) const >)
 
template<class R , class C , class... Args>
AZ::TypeId GetO3deTypeId (AZ::Adl, AZStd::type_identity< R(C::*)(Args...) const >)
 
template<class R , class C >
AZ::TypeNameString GetO3deTypeName (AZ::Adl, AZStd::type_identity< R C::* >)
 
template<class R , class C >
AZ::TypeId GetO3deTypeId (AZ::Adl, AZStd::type_identity< R C::* >)
 
template<class T >
AZ::TypeNameString GetO3deTypeName (AZ::Adl, AZStd::type_identity< std::reference_wrapper< T >>)
 
template<class T >
AZ::TypeId GetO3deTypeId (AZ::Adl, AZStd::type_identity< std::reference_wrapper< T >>)
 
 AZ_TYPE_INFO_SPECIALIZE_WITH_NAME_DECL (AZ::Uuid)
 Add GetO3deTypeName and GetO3deTypeId declarations for commonly used O3DE types.
 
 AZ_TYPE_INFO_SPECIALIZE_WITH_NAME_DECL (PlatformID)
 
 AZ_DEFINE_ENUM_BITWISE_OPERATORS (AZ::TypeTraits)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (char)
 Add GetO3deTypeName and GetO3deTypeId overloads for built-in types.
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (AZ::s8)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (short)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (int)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (long)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (AZ::s64)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (unsigned char)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (AZ::u64)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (float)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (double)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (bool)
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZE_WITH_NAME_DECL (void)
 
void GetO3deTypeName (...)=delete
 TypeName.
 
void GetO3deTypeId (...)=delete
 Type Uuid.
 
void GetO3deClassTemplateId (...)
 Template Uuid. More...
 
template<class T , class U >
constexpr bool operator== (AzTypeInfo< T > const &lhs, AzTypeInfo< U > const &rhs)
 
template<class T , class U >
constexpr bool operator!= (AzTypeInfo< T > const &lhs, AzTypeInfo< U > const &rhs)
 
LuaLoadFromStack FromLuaStack (AZ::BehaviorContext *context, const AZ::BehaviorParameter *param, AZ::BehaviorClass *&behaviorClass)
 
LuaPushToStack ToLuaStack (AZ::BehaviorContext *context, const AZ::BehaviorParameter *param, LuaPrepareValue *prepareParamOut, AZ::BehaviorClass *&behaviorClass)
 
void StackPush (lua_State *lua, AZ::BehaviorContext *context, AZ::BehaviorArgument &param)
 
void StackPush (lua_State *lua, AZ::BehaviorArgument &param)
 
bool StackRead (lua_State *lua, int index, AZ::BehaviorContext *context, AZ::BehaviorArgument &param, AZ::StackVariableAllocator *)
 
bool StackRead (lua_State *lua, int index, AZ::BehaviorArgument &param, AZ::StackVariableAllocator *=nullptr)
 
 AZ_TYPE_INFO_SPECIALIZE (AZStd::chrono::steady_clock::time_point,"{5C48FD59-7267-405D-9C06-1EA31379FE82}")
 
 AZ_TYPE_INFO_INTERNAL_SPECIALIZED_TEMPLATE_POSTFIX_UUID (AZ::Internal::RValueToLValueWrapper,"RValueToLValueWrapper","{2590807F-5748-4CD0-A475-83EF5FD216CF}", AZ_TYPE_INFO_TYPENAME)
 
static AZ_INLINE constexpr
AZ::TypeId 
GetGenericClassInfoVectorTypeId ()
 
static AZ_INLINE constexpr
AZ::TypeId 
GetGenericClassInfoFixedVectorTypeId ()
 
static AZ_INLINE constexpr
AZ::TypeId 
GetGenericClassInfoArrayTypeId ()
 
static AZ_INLINE constexpr
AZ::TypeId 
GetGenericClassSetTypeId ()
 
static AZ_INLINE constexpr
AZ::TypeId 
GetGenericClassUnorderedSetTypeId ()
 
static AZ_INLINE constexpr
AZ::TypeId 
GetGenericOutcomeTypeId ()
 
AZ_INLINE constexpr AZ::TypeId GetGenericClassPairTypeId ()
 
AZ_INLINE constexpr AZ::TypeId GetGenericClassTupleTypeId ()
 
AZ_INLINE constexpr AZ::TypeId GetGenericClassMapTypeId ()
 
static AZ_INLINE constexpr
AZ::TypeId 
GetGenericClassUnorderedMapTypeId ()
 
template<typename ToType , typename FromType >
JsonSerializationResult::ResultCode JsonNumericCast (ToType &result, FromType value, AZStd::string_view path, const AZ::JsonSerializationResult::JsonIssueCallback &reporting)
 
 AZ_DEFINE_ENUM_BITWISE_OPERATORS (ImportTracking)
 
 AZ_TYPE_INFO_SPECIALIZE (ObjectStreamWriteOverrideCB,"{87B1A36B-8C8A-42B6-A0B5-E770D9FDBAD4}")
 
 AZ_TYPE_INFO_SPECIALIZE_WITH_NAME_DECL (ObjectStreamWriteOverrideResponse)
 
template<typename T , typename ContainerType = AttributeContainerType<T>>
AttributePtr CreateModuleAttribute (T &&attrValue)
 
SerializeContext::PerModuleGenericClassInfoGetCurrentSerializeContextModule ()
 
 AZ_TYPE_INFO_TEMPLATE_WITH_NAME_DECL (SerializeContext::DataPatchTypeUpgrade, AZ_TYPE_INFO_CLASS, AZ_TYPE_INFO_CLASS)
 
 AZ_TYPE_INFO_TEMPLATE (ConfigurableStack,"{0A3D2038-6E6A-4EFD-A1B4-F30D947E21B1}", AZ_TYPE_INFO_TYPENAME)
 
template<bool handleEvent>
bool DummyStateHandler (HSM &, const HSM::Event &)
 
 AZ_TYPE_SAFE_INTEGRAL (TimeMs, int64_t)
 This is a strong typedef for representing a millisecond value since application start.
 
 AZ_TYPE_SAFE_INTEGRAL (TimeUs, int64_t)
 
TimeMs GetElapsedTimeMs ()
 This is a simple convenience wrapper.
 
TimeUs GetElapsedTimeUs ()
 This is a simple convenience wrapper.
 
TimeMs GetRealElapsedTimeMs ()
 This is a simple convenience wrapper.
 
TimeUs GetRealElapsedTimeUs ()
 This is a simple convenience wrapper.
 
TimeUs GetSimulationTickDeltaTimeUs ()
 This is a simple convenience wrapper.
 
TimeUs GetRealTickDeltaTimeUs ()
 This is a simple convenience wrapper.
 
TimeUs GetLastSimulationTickTime ()
 This is a simple convenience wrapper.
 
TimeUs TimeMsToUs (TimeMs value)
 Converts from milliseconds to microseconds.
 
TimeMs TimeUsToMs (TimeUs value)
 Converts from microseconds to milliseconds.
 
float TimeMsToSeconds (TimeMs value)
 Converts from milliseconds to seconds.
 
double TimeMsToSecondsDouble (TimeMs value)
 Converts from milliseconds to seconds.
 
float TimeUsToSeconds (TimeUs value)
 Converts from microseconds to seconds.
 
double TimeUsToSecondsDouble (TimeUs value)
 Converts from microseconds to seconds.
 
auto TimeMsToChrono (TimeMs value)
 Converts from milliseconds to AZStd::chrono::time_point.
 
auto TimeUsToChrono (TimeUs value)
 Converts from microseconds to AZStd::chrono::time_point.
 
TimeMs SecondsToTimeMs (const double value)
 A utility function to convert from seconds to TimeMs.
 
TimeUs SecondsToTimeUs (const double value)
 A utility function to convert from seconds to TimeUs.
 
 AZ_TYPE_SAFE_INTEGRAL (HashValue32, u32)
 
 AZ_TYPE_SAFE_INTEGRAL (HashValue64, u64)
 
HashValue32 TypeHash32 (const uint8_t *buffer, uint64_t length)
 
HashValue64 TypeHash64 (const uint8_t *buffer, uint64_t length)
 
HashValue64 TypeHash64 (const uint8_t *buffer, uint64_t length, HashValue64 seed)
 
HashValue64 TypeHash64 (const uint8_t *buffer, uint64_t length, HashValue64 seed1, HashValue64 seed2)
 
template<typename T >
HashValue32 TypeHash32 (const T &t)
 
template<typename T >
HashValue64 TypeHash64 (const T &t)
 
template<typename T >
HashValue64 TypeHash64 (const T &t, HashValue64 seed)
 
template<typename T >
HashValue64 TypeHash64 (const T &t, HashValue64 seed1, HashValue64 seed2)
 
HashValue32 TypeHash32 (const char *value)
 
HashValue64 TypeHash64 (const char *value)
 
HashValue64 TypeHash64 (const char *value, HashValue64 seed)
 
HashValue64 TypeHash64 (const char *value, HashValue64 seed1, HashValue64 seed2)
 
float Abs (float value)
 
float Mod (float value, float divisor)
 
float Wrap (float value, float maxValue)
 
float Wrap (float value, float minValue, float maxValue)
 
float AngleMod (float value)
 
void SinCos (float angle, float &sin, float &cos)
 
float Sin (float angle)
 
float Cos (float angle)
 
float Acos (float value)
 
float Atan (float value)
 
float Atan2 (float y, float x)
 
float Sqrt (float value)
 
float InvSqrt (float value)
 

Variables

static const ComponentId InvalidComponentId = 0
 
static constexpr TypeId TransformComponentTypeId { AZStd::string_view("{22B10178-39B6-4C12-BB37-77DB45FDD3B6}") }
 The typeId of game component AzFramework::TransformComponent.
 
static constexpr TypeId EditorTransformComponentTypeId { AZStd::string_view("{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0}") }
 The typeId of editor component AzToolsFramework::Components::TransformComponent.
 
constexpr size_t MaxConsoleCommandPlusArgsLength = 64
 
constexpr size_t MaxCVarStringLength = 256
 
const Transform g_transformIdentity
 
template<class T >
constexpr bool HasAZClassAllocator_v = AZ::HasAZClassAllocator<T>::value
 
const char InitializeDynamicModuleFunctionName [] = "InitializeDynamicModule"
 
const char UninitializeDynamicModuleFunctionName [] = "UninitializeDynamicModule"
 
const char CreateModuleClassFunctionName [] = "CreateModuleClass"
 
const char DestroyModuleClassFunctionName [] = "DestroyModuleClass"
 
template<class T >
constexpr bool HasAzEnumTraits_v = HasAzEnumTraits<T>::value
 
static const AZ::Crc32 RuntimeEBusAttribute = AZ_CRC("RuntimeEBus", 0x466b899b)
 Signals that this reflected ebus should only be available at runtime, helps tools filter out data driven ebuses.
 
constexpr const char * k_PropertyNameGetterSuffix = "::Getter"
 
constexpr const char * k_PropertyNameSetterSuffix = "::Setter"
 
constexpr
BehaviorArgumentValueTypeTag_t 
BehaviorArgumentValueTypeTag
 
template<class T >
constexpr bool HasAZRttiExternal_v = false
 
template<class T >
constexpr bool HasAZRtti_v = HasAZRtti<T>::value
 
template<class T , class = void>
constexpr bool HasUnqualifiedGetO3deTypeName_v = false
 
template<class T >
constexpr bool HasGetO3deTypeName_v = HasUnqualifiedGetO3deTypeName_v<T>
 
template<class T , class = void>
constexpr bool HasUnqualifiedGetO3deTypeId_v = false
 
template<class T >
constexpr bool HasGetO3deTypeId_v = HasUnqualifiedGetO3deTypeId_v<T>
 
template<class T , class = void>
constexpr bool HasUnqualifiedGetO3deClassTemplateId_v = false
 
template<class T >
constexpr bool HasGetO3deClassTemplateId_v = HasUnqualifiedGetO3deClassTemplateId_v<T>
 
constexpr const char * k_scriptLoadBinary = "b"
 
constexpr const char * k_scriptLoadBinaryOrText = "bt"
 
constexpr const char * k_scriptLoadRawText = "t"
 
constexpr const char * k_accessElementNameUnchecked = "AtUnchecked"
 
constexpr const char * k_accessElementName = "At"
 
constexpr const char * k_sizeName = "Size"
 
constexpr const char * k_iteratorConstructorName = "Iterate_VM"
 
constexpr const char * k_iteratorGetKeyName = "GetKeyUnchecked"
 
constexpr const char * k_iteratorIsNotAtEndName = "IsNotAtEnd"
 
constexpr const char * k_iteratorModValueName = "ModValueUnchecked"
 
constexpr const char * k_iteratorNextName = "Next"
 
template<class T >
constexpr bool IsVectorOfEnumConstants_v = false
 
template<class T >
constexpr bool IsInvocableThatReturnsVectorOfEnumConstants_v = IsVectorOfEnumConstants_v<InvocableReturnType<T>>
 
template<class T >
constexpr bool IsVectorOfPairTypeToString_v = false
 
template<class T >
constexpr bool IsInvocableThatReturnsVectorOfPairs_v = IsVectorOfPairTypeToString_v<InvocableReturnType<T>>
 
constexpr char JsonPointerEscape = '~'
 
constexpr AZStd::string_view JsonPointerEncodedEscape = "~0"
 
constexpr char JsonPointerReferenceTokenPrefix = '/'
 
constexpr AZStd::string_view JsonPointerEncodedReferenceTokenPrefix = "~1"
 
constexpr char const * c_serializeBaseClassStrings [] = { "BaseClass1", "BaseClass2", "BaseClass3" }
 
constexpr size_t c_serializeMaxNumBaseClasses = 3
 
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_ANDROID_64
 
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_APPLE_IOS
 
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_LINUX_64
 
static const PlatformID g_currentPlatform = PlatformID::PLATFORM_APPLE_MAC
 
static constexpr float MinTransformScale = 1e-2f
 
static constexpr float MaxTransformScale = 1e9f
 

Detailed Description

Reopen namespace to define DataPatch class.

Namespace for string functions.

include AZStd containers generics

Data types with specific length. They should be used ONLY when we serialize data if they have native type equivalent, which should take precedence.

A utility file to convert AZ Vectors between each other

Having a separate utility system like this means that Vector classes do not need to rely on each other.

By default AZCore doesn't overload operator new and delete. This is a no-no for middle-ware. You are encouraged to do that in your executable. What you need to do is to pipe all allocation trough AZCore memory manager. AZCore relies on AZ_CLASS_ALLOCATOR to specify the class default allocator or on explicit azcreate/azdestroy calls which provide the allocator. If you class doesn't not implement the AZ_CLASS_ALLOCATOR when you call a new/delete they will use the global operator new/delete. In addition if you call aznew on a class without AZ_CLASS_ALLOCATOR you will need to implement new operator specific to aznew call signature. So in an exception free environment (AZLibs don't have exception support) you need to implement the following functions:

void* operator new(std::size_t); void* operator new[](std::size_t); void operator delete(void*); void operator delete[](void*);

You can implement those functions anyway you like, or you can use the provided implementations for you! Global New/Delete Operators All allocations will happen using the AZ::SystemAllocator. Make sure you create it properly before any new calls. If you use our default new implementation you should map the global functions like that:

void* operator new(std::size_t size) { return AZ::OperatorNew(size); } void* operator new[](std::size_t size) { return AZ::OperatorNewArray(size); } void operator delete(void* ptr) { AZ::OperatorDelete(ptr); } void operator delete[](void* ptr) { AZ::OperatorDeleteArray(ptr); }

Stores information about memory usage of process, All size values are in bytes.

ObjectStream provides load/save functionality of structured object data. It works in conjunction with SerializeContext. After serializable classes have been reflected in a SerializeContext, objects of such types can be serialized in and out through the ObjectStream interface.

Operation: To serialize objects, a GenericStream and SerializeContext are provided to the ObjectStream along with an operation callback and a completion callback. When loading, each root object created by ObjectStream is passed to the ClassReadyCB supplied to transfer ownership of the object to the user. When saving, classWriterCB is called from the saving thread. The user then calls ObjectStream::WriteClass() for each root object that needs to be written before returning from the callback. CompletionCB is called to indicate that the object stream operation is complete.

The StringFunc namespace is where we put string functions that extend some std::string functionality to regular c-strings, make easier implementations of common but complex AZStd::strings routines, implement features that are not in std (or not yet in std), and a host of functions to more easily manipulate file paths. Some simply do additional error checking on top of the std, or make it more readable.

This file is to be included from UnixLike SystemFile implementations only. It should NOT be included by the user.

Typedef Documentation

As an attempt to improve the pseudo-random (rand, time) we use a better random. The cost of computing one if making it to great for high performance application, but it's a great tool to get a good seed.

using AZ::ConsoleCommandInvokedEvent = typedef AZ::Event<AZStd::basic_string_view<char, AZStd::char_traits<char>>, const ConsoleCommandContainer&, ConsoleFunctorFlags, ConsoleInvokedFrom>

Called on invocation of any console command.

Parameters
commandthe full command being executed on the console
commandArgsthe array of arguments that was supplied to PeformCommand
flagsthe set of flags associated with the command being executed
invokedFromthe source point that initiated console invocation
using AZ::CreateModuleClassFunction = typedef AZ::Module * (*)(
extern "C" AZ_DLL_EXPORT
AZ::Module* CreateModuleClass()

Function by which a dynamic module creates its AZ::Module class. This will be called after InitializeDynamicModule().

Function signature for static module registrars.

using AZ::DestroyModuleClassFunction = typedef void(*)(AZ::Module* module)
extern "C" AZ_DLL_EXPORT
void DestroyModuleClass(AZ::Module* module)

Function by which a dynamic module destroys its AZ::Module class. This will be callled before UninitializeDynamicModule().

Called when a command to dispatch has not been found within the AZ Console.

Parameters
commandthe full command that was not found
commandArgsthe array of arguments that was supplied to PeformCommand
invokedFromthe source point that initiated console invocation

The EBus for notification events dispatched by a specific entity. The events are defined in the AZ::EntityEvents class.

The EBus for systemwide entity notification events. The events are defined in the AZ::EntitySystemEvents class.

using AZ::InitializeDynamicModuleFunction = typedef void(*)(

Functions that the AZ::ComponentApplication expects to find in a dynamic module.

extern "C" AZ_DLL_EXPORT
void InitializeDynamicModule(void* sharedEnvironment)

The very first function invoked in a dynamic module. Implementations should attach to the environment.

Parameters
sharedEnvironmentis an AZ::EnvironmentInstance.

Type for storing module references.

using AZ::ObjectStreamWriteOverrideCB = typedef AZStd::function<ObjectStreamWriteOverrideResponse(SerializeContext::EnumerateInstanceCallContext& callContext, const void* classPtr, const SerializeContext::ClassData& classData, const SerializeContext::ClassElement* classElement)>

< Callback that the object stream invokes to override saving an instance of the registered class

Parameters
callContextEnumerateInstanceCallContext which contains the WriteElement BeingElemCB and the CloseElement EndElemCB the callContext parameter can be passed to the SerializeContext::EnumerateInstance to continue object stream writing
classPtrclass type which is of pointer to the type represented by the m_typeId value
classDatareference to this instance Class Data that will be supplied to the callback
classElementclass element pointer which contains information about the element being serialized. root elements have a nullptr classElement
Returns
enum to indicate that the override has saved the registered class and that the default writing should be skipped. Returning false will have the WriteElement code fallback to using the default logic
using AZ::PrefabBus = typedef SliceBus
Deprecated:
Use SliceBus.

The EBus for requests for the parent and children of an entity for the purposes of slice dependency hierarchies. The events are defined in the AZ:: class.

using AZ::StaticReflectionFunctionPtr = typedef void(*)(ReflectContext* context)

Function type to called for on demand reflection within methods, properties, etc. OnDemandReflection functions must be static, so we can optimize by just using function pointer instead of object

The EBus for system tick notification events. The events are defined in the AZ::SystemTickEvents class.

The EBus for tick notification events. The events are defined in the AZ::TickEvents class.

The EBus for tick-related requests. The events are defined in the AZ::TickRequests class.

The EBus for requests to position and parent an entity. The events are defined in the AZ::TransformInterface class.

The EBus for transform notification events. The events are defined in the AZ::TransformNotification class.

Used to reference unique types by their unique id.

using AZ::UninitializeDynamicModuleFunction = typedef void(*)(
extern "C" AZ_DLL_EXPORT
void UninitializeDynamicModule()

The very last function invoked in a dynamic module. Implementations should detach from the AZ::Environment.

Enumeration Type Documentation

Values to help you set when a particular handler is notified of ticks.

Enumerator
TICK_FIRST 

First position in the tick handler order.

TICK_PLACEMENT 

Suggested tick handler position for components that need to be early in the tick order.

TICK_INPUT 

Suggested tick handler position for input components.

TICK_GAME 

Suggested tick handler for game-related components.

TICK_ANIMATION 

Suggested tick handler position for animation components.

TICK_PHYSICS_SYSTEM 

Suggested tick handler position for physics systems. Note: This should only be used for the Physics System.

TICK_PHYSICS 

Suggested tick handler position for physics components.

TICK_ATTACHMENT 

Suggested tick handler position for attachment components.

TICK_PRE_RENDER 

Suggested tick handler position to update render-related data.

TICK_DEFAULT 

Default tick handler position when the handler is constructed.

TICK_UI 

Suggested tick handler position for UI components.

TICK_LAST 

Last position in the tick handler order.

enum AZ::EBusAddressPolicy
strong

Defines how many addresses exist on the EBus.

Enumerator
Single 

(Default) The EBus has a single address.

ById 

The EBus has multiple addresses; the order in which addresses receive events is undefined. Events that are addressed to an ID are received by handlers that are connected to that ID. Events that are broadcast without an ID are received by handlers at all addresses.

ByIdAndOrdered 

The EBus has multiple addresses; the order in which addresses receive events is defined. Events that are addressed to an ID are received by handlers that are connected to that ID. Events that are broadcast without an ID are received by handlers at all addresses. The order in which addresses receive events is defined by AZ::EBusTraits::BusIdOrderCompare.

enum AZ::EBusHandlerPolicy
strong

Defines how many handlers can connect to an address on the EBus and the order in which handlers at each address receive events.

Enumerator
Single 

The EBus supports one handler for each address.

Multiple 

(Default) Allows any number of handlers for each address; handlers at an address receive events in the order in which the handlers are connected to the EBus.

MultipleAndOrdered 

Allows any number of handlers for each address; the order in which each address receives an event is defined by AZ::EBusTraits::BusHandlerOrderCompare.

enum AZ::IntegralTypeDiff
strong

Enumerations to describe the sign and size relationship between two integer types.

Enumerator
LSignedRSignedEqSize 

Left integer is signed, right integer is signed, both are equal in size.

LSignedRUnsignedEqSize 

Left integer is signed, right integer is unsigned, both are equal in size.

LUnsignedRSignedEqSize 

Left integer is unsigned, right integer is signed, both are equal in size.

LUnsignedRUnsignedEqSize 

Left integer is unsigned, right integer is unsigned, both are equal in size.

LSignedRSignedLWider 

Left integer is signed, right integer is signed, left integer is wider.

LSignedRUnsignedLWider 

Left integer is signed, right integer is unsigned, left integer is wider.

LUnsignedRSignedLWider 

Left integer is unsigned, right integer is signed, left integer is wider.

LUnsignedRUnsignedLWider 

Left integer is unsigned, right integer is unsigned, left integer is wider.

LSignedRSignedRWider 

Left integer is signed, right integer is signed, right integer is wider.

LSignedRUnsignedRWider 

Left integer is signed, right integer is unsigned, right integer is wider.

LUnsignedRSignedRWider 

Left integer is unsigned, right integer is signed, right integer is wider.

LUnsignedRUnsignedRWider 

Left integer is unsigned, right integer is unsigned, right integer is wider.

enum AZ::InterpolationMode : u32
strong

Behavior types for smoothing of transform between network updates.

enum AZ::JsonMergeApproach
strong
Enumerator
JsonPatch 

Uses JSON Patch to merge two json documents. See https://tools.ietf.org/html/rfc6902.

JsonMergePatch 

Uses JSON Merge Patch to merge two json documents. See https://tools.ietf.org/html/rfc7386.

Describes the steps taken when loading and initializing a module.

Note
Not to be used as flags!
Enumerator
None 

The module hasn't been initialized.

Load 

Loads a dynamic module (populates GetDynamicModuleHandle())

CreateClass 

Initializes the module class (populates GetModule())

RegisterComponentDescriptors 

Registers all of the component descriptors from a module.

ActivateEntity 

Instantiates system components and activates the entity.

enum AZ::OnParentChangedBehavior : AZ::u8
strong

Used to control the behavior of an entity's transform when its parent's transform changes at runtime.

Enumerator
Update 

Update this entity's transform based on the parent's new world transform and this entity's local transform (default).

DoNotUpdate 

Do not update this entity's world transform when the parent's transform changes.

enum AZ::PlatformID
strong

Enum of supported platforms. Just for user convenience.

Enumerator
PLATFORM_MAX 

Must be last.

enum AZ::RandomDistributionType : AZ::u32
strong

An enum representing the different random distributions available

These map to random distributions in std::random. Those distributions have no common base class so this is an enum to help determine which random distribution is needed.

enum AZ::TypeTraits : AZ::u64
strong

Type Trait structure for tracking of C++ type trait data within the SerializeContext ClassData structure;

Enumerator
is_signed 

Stores the result of the std::is_signed check for a registered type.

is_unsigned 

Stores the result of the std::is_unsigned check for a registered type NOTE: While this might seem to be redundant due to is_signed, it is NOT Only numeric types have a concept of signedness

is_enum 

Stores the result of the std::is_enum check.

is_pointer 

Stores if the type represents an object pointer type NOTE: This should not be set for a member pointer(i.e T::*)

is_template 

Stores if the type represents a template.

enum AZ::VariantOnThis
strong

/ returns a map of 0 based argument index –> vector<BehaviorParameter*>>. no two rows should have the same type

e.g.:

overloaded argument index = 1 void myOverload(EntityId, float); // overload index 0 void myOverload(EntityId, bool); // overload index 1 void myOverload(EntityId, string); // overload index 2

would yield: 1 -> { BP*(float), BP*(bool), BP*(string),

The argument index (0) is omitted, since it is EntityId in all cases, and never overloaded

Function Documentation

AZ_MATH_INLINE float AZ::Abs ( float  value)

Simd optimized math functions.

template<typename T , typename S >
T AZ::AliasCast ( source)

Does an safe alias cast using a union. This will allow you to properly cast types that when strict aliasing is enabled.

constexpr size_t AZ::AlignUpToPowerOfTwo ( size_t  value)
inline

Rounds up a value to next power of 2. For example to round 8388609((2^23) + 1) up to 16777216(2^24) the following occurs Subtract one from the value in case it is already equal to a power of 2 8388609 - 1 = 8388608 Propagate the highest one bit in the value to all the lower bits 8388608 = 0b100'0000'0000'0000'0000'0000 in binary

0b100'0000'0000'0000'0000'0000

|0b010'0000'0000'0000'0000'0000 (>> 1)

0b110'0000'0000'0000'0000'0000 (Now there are 2 consecutive 1-bits)

|0b001'1000'0000'0000'0000'0000 (>> 2)

0b111'1000'0000'0000'0000'0000 (Now there are 4 consecutive 1-bits)

|0b000'0111'1000'0000'0000'0000 (>> 4)

0b111'1111'1000'0000'0000'0000 (Now there are 8 consecutive 1-bits)

|0b000'0000'0111'1111'1000'0000 (>> 8)

0b111'1111'1111'1111'1000'0000 (Now there are 16 consecutive 1-bits)

|0b000'0000'0000'0000'0111'1111 (>> 16)

0b111'1111'1111'1111'1111'1111 (Now there are 23 consecutive 1-bits)

|0b000'0000'0000'0000'0000'0000 (>> 32)

0b111'1111'1111'1111'1111'1111 Finally since all the one bits are set in the value, adding one pushes it to next power of 2 0b1000'0000'0000'0000'0000'0000 = 16777216

AZ::AZ_TYPE_SAFE_INTEGRAL ( TimeUs  ,
int64_t   
)

This is a strong typedef for representing a microsecond value since application start. Using int64_t as the underlying type, this is good to represent approximately 292,471 years

AZ_MATH_INLINE Quaternion AZ::ConvertEulerDegreesToQuaternion ( const Vector3 &  eulerDegrees)

O3DE_DEPRECATION_NOTICE(GHI-10929)

Deprecated:
use Quaternion::CreateFromEulerDegreesXYZ
Parameters
eulerDegreesA vector containing component-wise rotation angles in degrees.
Returns
a quaternion made from composition of rotations around principle axes.
AZ_MATH_INLINE Transform AZ::ConvertEulerDegreesToTransform ( const Vector3 &  eulerDegrees)

Create a transform from Euler Angles (e.g. rotation angles in X, Y, and Z)

Parameters
Vector3eulerDegrees A vector containing component-wise rotation angles in degrees.
Returns
Transform A transform made from the rotational components.
AZ_MATH_INLINE Quaternion AZ::ConvertEulerRadiansToQuaternion ( const Vector3 &  eulerRadians)

O3DE_DEPRECATION_NOTICE(GHI-10929)

Deprecated:
use Quaternion::CreateFromEulerRadiansXYZ
Parameters
eulerRadiansA vector containing component-wise rotation angles in radians.
Returns
a quaternion made from composition of rotations around principle axes.
AZ_MATH_INLINE Transform AZ::ConvertEulerRadiansToTransform ( const Vector3 &  eulerRadians)

Create a rotation transform from Euler angles in radian around each base axis. This version uses precise sin/cos for a more accurate conversion.

Parameters
Vector3eulerDegrees A vector containing component-wise rotation angles in radian.
Returns
Transform A transform made from the composite of rotations first around z-axis, and y-axis and then x-axis.
AZ_MATH_INLINE void AZ::ConvertQuaternionToAxisAngle ( const Quaternion &  quat,
Vector3 &  outAxis,
float &  outAngle 
)

Populate axis and angle of rotation from Quaternion.

Parameters
[in]quatA source quaternion
[out]outAxisA Vector3 defining the rotation axis.
[out]outAngleA float rotation angle around the axis in radians.
AZ_MATH_INLINE Vector3 AZ::ConvertQuaternionToEulerDegrees ( const Quaternion &  q)

Non-member functionality belonging to the AZ namespace.

Create, from a quaternion, a set of Euler angles of rotations around first z-axis, then y-axis and then x-axis.

Parameters
qa quaternion representing the rotation
Returns
A vector containing component-wise rotation angles in degrees.
AZ_MATH_INLINE Vector3 AZ::ConvertQuaternionToEulerRadians ( const Quaternion &  q)

Create, from a quaternion, a set of Euler angles of rotations around first z-axis, then y-axis and then x-axis.

Parameters
qa quaternion representing the rotation
Returns
A vector containing component-wise rotation angles in radians.
AZ_MATH_INLINE Vector3 AZ::ConvertTransformToEulerDegrees ( const Transform &  transform)

Non-member functionality belonging to the AZ namespace

Converts a transform to corresponding component-wise Euler angles.

Parameters
Transformtransform The input transform to decompose.
Returns
Vector3 A vector containing component-wise rotation angles in degrees.
template<typename T , typename ContainerType = AttributeContainerType<T>>
AttributePtr AZ::CreateModuleAttribute ( T &&  attrValue)

Creates AZ::Attribute that is allocated using the the SerializeContext PerModule allocator associated with current module

Parameters
attrValuevalue to store within the attribute
ContainerTypesecond parameter which is used for function parameter deduction
Quaternion AZ::CreateRandomQuaternion ( SimpleLcgRandom &  rng)

Creates a unit quaternion uniformly sampled from the space of all possible rotations. See Graphics Gems III, chapter 6.

template<typename T >
constexpr T AZ::DivideAndRoundUp ( value,
alignment 
)

Returns the value divided by alignment, where the result is rounded up if the remainder is non-zero. Example: alignment: 4 Value: 0 1 2 3 4 5 6 7 8 Result: 0 1 1 1 1 2 2 2 2

Parameters
valueThe numerator.
alignmentThe denominator. The result will be rounded up to the nearest multiple of alignment. Must be non-zero or it will lead to undefined behavior
template<bool handleEvent>
bool AZ::DummyStateHandler ( HSM &  ,
const HSM::Event &   
)

Default empty handler.

constexpr AZStd::unexpected< AZStd::unexpect_t > AZ::Failure ( )

Used to return a failure case in a function returning an AZ::Outcome<..., void>.

template<class ValueT , class >
constexpr AZStd::unexpected< ValueT > AZ::Failure ( ValueT &&  rhs)

Used to return a failure case in a function returning an AZ::Outcome<..., ValueT>. rhs is a universal reference: can either copy or move

float AZ::GetHaltonNumber ( uint32_t  index,
uint32_t  base 
)
inline

Halton sequences are deterministic, quasi-random sequences with low discrepancy. They are useful for generating evenly distributed points. See https://en.wikipedia.org/wiki/Halton_sequence for more information. Returns a single halton number.

Parameters
indexThe index of the number. Indices start at 1. Using index 0 will return 0.
baseThe numerical base of the halton number.
template<typename T >
constexpr T AZ::GetMax ( a,
b 
)

Return the bigger of the 2 values.

Note
we don't use names like clamp, min and max because many implementations define it as a macro.
template<typename T >
constexpr T AZ::GetMin ( a,
b 
)

Return the smaller of the 2 values.

Note
we don't use names like clamp, min and max because many implementations define it as a macro.
void AZ::GetO3deClassTemplateId (   ...)

Template Uuid.

Unimplemented of GetO3deClassTemplateId function which provides a symbolfor name lookup when GetAzTemplateId() function overload is not available The return type is void to distinguish it from actual overloads which return AZ::Uuid This function should be overloaded for class template (not types) using the signature of AZ::TemplateId GetO3deClassTemplateId(decltype(GetTemplateIdentity<ActualType>())) For example to overload GetO3deClassTemplateId for AZStd::vector the following signature should be used AZ::TemplateId GetO3deClassTemplateId(AZ::Adl{}, decltype(GetTemplateIdentity<AZStd::vector>()))

constexpr bool AZ::IsPowerOfTwo ( uint32_t  testValue)

Compile-time test for power of two, useful for static asserts usage: IsPowerOfTwo<(thing you're testing)>::Value

template<typename ToType , typename FromType >
JsonSerializationResult::ResultCode AZ::JsonNumericCast ( ToType &  result,
FromType  value,
AZStd::string_view  path,
const AZ::JsonSerializationResult::JsonIssueCallback reporting 
)

A helper function to casts between numeric types, and consider the data which is being converted comes from user data. If a conversion from FromType to ToType will not cause overflow or underflow, the result is stored in result, and the function returns Success Otherwise, the target is left untouched.

Matrix4x4* AZ::MakeFrustumMatrixRH ( Matrix4x4 &  out,
float  left,
float  right,
float  bottom,
float  top,
float  nearDist,
float  farDist,
bool  reverseDepth = false 
)

Builds a right-handed perspective projection matrix from frustum data. The generated projection matrix transforms vectors to clip space which x is in [-1, 1] range and positive x points to right y is in [-1, 1] range and positive y points to top z is in [ 0, 1] range and negative near and negative far map to [0, 1] or [1, 0] if reverseDepth is set to 1

Parameters
outMatrix which stores output result
leftThe x coordinate of left side of frustum at near view-plane
rightThe x coordinate of right side of frustum at near view-plane
bottomThe y coordinate of bottom side of frustum at near view-plane
topThe y coordinate of top side of frustum at near view-plane
nearDistance to the near view-plane. Must be greater than zero.
farDistance to the far view-plane. Must be greater than zero.
reverseDepthSet to true to reverse depth which means near distance maps to 1 and far distance maps to 0.
Returns
Pointer of the output matrix
Matrix4x4* AZ::MakeOrthographicMatrixRH ( Matrix4x4 &  out,
float  left,
float  right,
float  bottom,
float  top,
float  nearDist,
float  farDist,
bool  reverseDepth = false 
)

Builds a right-handed orthographic projection matrix from frustum data. Expected use-cases are view-to-clip matrix of directional light, so the frustum may contain the view point (light origin). The generated projection matrix transforms vectors to clip space which x is in [-1, 1] range and positive x points to right y is in [-1, 1] range and positive y points to top z is in [ 0, 1] range and negative z in original space will be transformed to forward in clip space

Parameters
outMatrix which stores output result
leftThe x coordinate of left view-plane
rightThe x coordinate of right view-plane
bottomThe y coordinate of bottom view-plane
topThe y coordinate of top view-plane
nearDistance to the near view-plane. Must be no less than zero.
farDistance to the far view-plane. Must be greater than zero.
reverseDepthSet to true to reverse depth which means near distance maps to 1 and far distance maps to 0.
Returns
Pointer of the output matrix
Matrix4x4* AZ::MakePerspectiveFovMatrixRH ( Matrix4x4 &  out,
float  fovY,
float  aspectRatio,
float  nearDist,
float  farDist,
bool  reverseDepth = false 
)

Builds a right-handed perspective projection matrix with fov and near/far distances. The generated projection matrix transforms vectors to clip space which x is in [-1, 1] range and positive x points to right y is in [-1, 1] range and positive y points to top z is in [ 0, 1] range and negative near and negative far map to [0, 1] or [1, 0] if reverseDepth is set to 1

Parameters
outMatrix which stores output result
fovYField of view in the y direction, in radians. Must be greater than zero.
aspectRatioAspect ratio, defined as view space width divided by height. Must be greater than zero.
nearDistance to the near view-plane. Must be greater than zero.
farDistance to the far view-plane. Must be greater than zero.
reverseDepthSet to true to reverse depth which means near distance maps to 1 and far distance maps to 0.
Returns
Pointer of the output matrix
void AZ::MathReflect ( ReflectContext *  context)

Reflect different aspects of math (depending on context)

AZ_MATH_INLINE Vector3 AZ::operator* ( const Vector3 &  lhs,
const Matrix3x3 &  rhs 
)

Pre-multiplies the matrix by a vector. Note that this is not the usual multiplication order for transformations.

AZ_MATH_INLINE const Vector3 AZ::operator* ( const Vector3 &  lhs,
const Matrix4x4 &  rhs 
)

Pre-multiplies the matrix by a vector. Assumes that the w-component of the Vector3 is 1.0, and returns the result as a Vector3, without calculating the result w-component. Use the Vector4 version of this function to get the full result. Note that this is not the usual multiplication order for transformations.

AZ_MATH_INLINE const Vector4 AZ::operator* ( const Vector4 &  lhs,
const Matrix4x4 &  rhs 
)

Pre-multiplies the matrix by a vector. Note that this is not the usual multiplication order for transformations.

AZ_MATH_INLINE Quaternion AZ::operator* ( float  multiplier,
const Quaternion &  rhs 
)

Scalar multiplication of a quaternion, allows scalar * quaternion syntax.

Parameters
multiplierthe scalar value to use.
rhsthe quaternion to scale.
Returns
a quaternion where each component of rhs is scaled by multiplier.
AZ_MATH_INLINE Vector3 & AZ::operator*= ( Vector3 &  lhs,
const Matrix3x3 &  rhs 
)

Pre-multiplies the matrix by a vector in-place. Note that this is not the usual multiplication order for transformations.

AZ_MATH_INLINE Vector3 & AZ::operator*= ( Vector3 &  lhs,
const Matrix4x4 &  rhs 
)

Pre-multiplies the matrix by a vector in-place. Assumes that the w-component of the Vector3 is 1.0, and returns the result as a Vector3, without calculating the result w-component. Use the Vector4 version of this function to get the full result. Note that this is not the usual multiplication order for transformations.

AZ_MATH_INLINE Vector4 & AZ::operator*= ( Vector4 &  lhs,
const Matrix4x4 &  rhs 
)

Pre-multiplies the matrix by a vector in-place. Note that this is not the usual multiplication order for transformations.

template<class IndexType , class Function , class Partition >
void AZ::parallel_for ( IndexType  start,
IndexType  end,
IndexType  step,
const Function &  function,
const Partition &  partition,
JobContext *  jobContext = nullptr 
)

TODO Parallel for loop over a range with a step. The function must have a single int parameter and return void. This function will block until the loop is complete. It can be called from within a job, or from a non-worker thread, in which case the thread will block on a completion event. Works with both small and large ranges, the iterations will be distributed efficiently in either case.

template<class IndexType , class Function , class Partition >
void AZ::parallel_for ( IndexType  start,
IndexType  end,
const Function &  function,
const Partition &  partition,
JobContext *  jobContext = nullptr 
)

Parallel for loop over a range. The function must have a single int parameter and return void. This function will block until the loop is complete. It can be called from within a job, or from a non-worker thread, in which case the thread will block on a completion event. Works with both small and large ranges, the iterations will be distributed efficiently in either case.

template<class Iterator , class Function , class Partition >
void AZ::parallel_for_each ( Iterator  start,
Iterator  end,
const Function &  function,
const Partition &  partition,
JobContext *  jobContext = nullptr 
)

Parallel for loop over a range of items. The function must have a single parameter of type T, the iterator value type, and return void. This function will block until the loop is complete. It can be called from within a job, or from a non-worker thread, in which case the thread will block on a completion event. Works with both small and large ranges, the iterations will be distributed efficiently in either case. It works with both forward iterators and random access iterators, but performance will be better with random access iterators.

template<class Iterator , class Function , class Partition >
void AZ::parallel_for_each_start ( Iterator  start,
Iterator  end,
const Function &  function,
Job *  dependent,
const Partition &  partition,
JobContext *  jobContext = nullptr,
AZStd::stack_allocator allocator = nullptr 
)

Parallel for loop over a range of items. The function must have a single parameter of type T, the iterator value type, and return void. This function will return immediately once the loop has been started, so you must supply a dependent job which will be notified when the loop completes. It can be called from within a job, or from a non-worker thread. Works with both small and large ranges, the iterations will be distributed efficiently in either case. It works with both forward iterators and random access iterators, but performance will be better with random access iterators.

template<class IndexType , class Function , class Partition >
void AZ::parallel_for_start ( IndexType  start,
IndexType  end,
IndexType  step,
const Function &  function,
Job *  dependent,
const Partition &  partition,
JobContext *  jobContext = nullptr,
AZStd::stack_allocator allocator = nullptr 
)

Parallel for loop over a range with a step. The function must have a single int parameter and return void. This function will return immediately once the loop has been started, so you must supply a dependent job which will be notified when the loop completes. It can be called from within a job, or from a non-worker thread. Works with both small and large ranges, the iterations will be distributed efficiently in either case.

template<class IndexType , class Function , class Partition >
void AZ::parallel_for_start ( IndexType  start,
IndexType  end,
const Function &  function,
Job *  dependent,
const Partition &  partition,
JobContext *  jobContext = nullptr,
AZStd::stack_allocator allocator = nullptr 
)

Parallel for loop over a range. The function must have a single int parameter and return void. This function will return immediately once the loop has been started, so you must supply a dependent job which will be notified when the loop completes. It can be called from within a job, or from a non-worker thread. Works with both small and large ranges, the iterations will be distributed efficiently in either case.

template<typename F1 , typename F2 >
void AZ::parallel_invoke ( const F1 &  f1,
const F2 &  f2,
JobContext *  jobContext = nullptr 
)

Invokes the specified functions in parallel and waits until they are all complete. Overloads for up to 8 function parameters are provided.

template<typename T >
constexpr T AZ::RoundUpToMultiple ( value,
alignment 
)

Returns the value rounded up to a multiple of alignment. This function will work for non power of two alignments. If your alignment is guaranteed to be a power of two, SizeAlignUp in base.h is a more efficient implementation. Example: roundTo: 4 Value: 0 1 2 3 4 5 6 7 8 Result: 0 4 4 4 4 8 8 8 8

Parameters
valueThe number to round up.
alignmentRound up to the nearest multiple of alignment. Must be non-zero or it will lead to undefined behavior
template<typename LeftType , typename RightType >
constexpr IntegralCompare AZ::SafeIntegralCompare ( LeftType  lhs,
RightType  rhs 
)

Safely compares two integers of any sign and width combination and returns an IntegralCompare result that is the whether lhs is less than, equal to or greater than rhs.

void AZ::SetPerspectiveMatrixNearFar ( Matrix4x4 &  out,
float  nearDist,
float  farDist,
bool  reverseDepth = true 
)

Adjust the near/far planes of an existing right-handed perspective projection matrix.

Parameters
outMatrix which stores output result.
nearDistance to the near view-plane. Must be no less than zero.
farDistance to the far view-plane. Must be greater than zero.
reverseDepthSet to true to reverse depth which means near distance maps to 1 and far distance maps to 0.
bool AZ::ShouldUseSystemComponent ( const ComponentDescriptor &  descriptor,
const AZStd::vector< Crc32 > &  requiredTags,
const SerializeContext &  serialize 
)

Checks if a component should be used as a System Component in a given context.

Parameters
descriptorThe descriptor for the component being checked
requiredTagsThe tags the component must have one of for true to be returned
serializeThe serialize context to pull attributes for the component from
Returns
whether the component represented by descriptor has at least one tag that is present in required tags
constexpr AZStd::in_place_t AZ::Success ( )

Used to return a success case in a function returning an AZ::Outcome<void, ...>.

template<class ValueT , class >
constexpr ValueT AZ::Success ( ValueT &&  rhs)

Used to return a success case in a function returning an AZ::Outcome<ValueT, ...>. rhs is a universal reference: can either copy or move

HashValue32 AZ::TypeHash32 ( const uint8_t *  buffer,
uint64_t  length 
)

Hashes a contiguous array of bytes starting at buffer and ending at buffer + length

Parameters
[in]bufferpointer to the memory to be hashed
[in]lengththe length in bytes of memory to read for generating the hash
Returns
32 bit resulting hash
HashValue64 AZ::TypeHash64 ( const uint8_t *  buffer,
uint64_t  length 
)

Hashes a contiguous array of bytes starting at buffer and ending at buffer + length

Parameters
[in]bufferpointer to the memory to be hashed
[in]lengththe length in bytes of memory to read for generating the hash
Returns
64 bit resulting hash
HashValue64 AZ::TypeHash64 ( const uint8_t *  buffer,
uint64_t  length,
HashValue64  seed 
)

Hashes a contiguous array of bytes starting at buffer and ending at buffer + length

Parameters
[in]bufferpointer to the memory to be hashed
[in]lengththe length in bytes of memory to read for generating the hash
[in]seeda seed that is hashed into the result
Returns
64 bit resulting hash
HashValue64 AZ::TypeHash64 ( const uint8_t *  buffer,
uint64_t  length,
HashValue64  seed1,
HashValue64  seed2 
)

Hashes a contiguous array of bytes starting at buffer and ending at buffer + length

Parameters
[in]bufferpointer to the memory to be hashed
[in]lengththe length in bytes of memory to read for generating the hash
[in]seed1first seed that is hashed into the result
[in]seed2second seed that is also hashed into the result
Returns
64 bit resulting hash
bool AZ::ValidateAzEventDescription ( const AZ::BehaviorContext context,
const AZ::BehaviorMethod method 
)

Validates that a method that returns an AZ::Event fulfills the following conditions.

  1. It has an AzEventDescription that stores a BehaviorAzEventDescription instance
  2. The number of parameters that the method accepts, matches the number of elements in the parameter names array
  3. Neither the AZ::Event name nor any of it's parameters are an empty string
Vector3 AZ::Vector2ToVector3 ( const Vector2 &  v)

Converts a Vector2 to a Vector3

Parameters
vThe Vector2 to convert
Returns
A Vector3 created from the given Vector2 with 0 for the Z component

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector3 constructor
Vector3 AZ::Vector2ToVector3 ( const Vector2 &  v,
const float  z 
)

Converts a Vector2 to a Vector3

Parameters
vThe Vector2 to convert
zThe new value for the resulting Vector3's Z component
Returns
A Vector3 created from the given values

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector3 constructor
Vector4 AZ::Vector2ToVector4 ( const Vector2 &  v)

Converts a Vector2 to a Vector4

Parameters
vThe Vector2 to convert
Returns
A Vector4 created from the given Vector2 with 0 for the Z and W components

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector4 constructor
Vector4 AZ::Vector2ToVector4 ( const Vector2 &  v,
const float  z 
)

Converts a Vector2 to a Vector4

Parameters
vThe Vector2 to convert
zThe new value for the resulting Vector4's Z component
Returns
A Vector4 created from the given values with a 0 for the W component

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector4 constructor
Vector4 AZ::Vector2ToVector4 ( const Vector2 &  v,
const float  z,
const float  w 
)

Converts a Vector2 to a Vector4

Parameters
vThe Vector2 to convert
zThe new value for the resulting Vector4's Z component
wThe new value for the resulting Vector4's W component
Returns
A Vector4 created from the given values

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector4 constructor
AZ_MATH_INLINE Vector3 AZ::Vector3RadToDeg ( const AZ::Vector3 radians)

Non member functionality belonging to the AZ namespace. Degrees-Radians conversions on AZ::Vector3

Vector2 AZ::Vector3ToVector2 ( const Vector3 &  v)

Converts a Vector3 to a Vector2

The Z value of the Vector3 will be dropped

Parameters
vThe Vector3 to convert to a Vector2
Returns
A Vector2 created from the given Vector2

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector2 constructor
Vector4 AZ::Vector3ToVector4 ( const Vector3 &  v)

Converts a Vector3 to a Vector4

Parameters
vThe Vector3 to convert to a Vector4
Returns
A Vector4 created from the given Vector3 with a 0 for the W component

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector4 constructor
Vector4 AZ::Vector3ToVector4 ( const Vector3 &  v,
const float  w 
)

Converts a Vector3 to a Vector4

Parameters
vThe Vector3 to convert to a Vector4
wThe new value for the resulting Vector4's W component
Returns
A Vector4 created from the given values

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector4 constructor
Vector2 AZ::Vector4ToVector2 ( const Vector4 &  v)

Converts a Vector4 to a Vector2

The Z and W components of the given Vector4 will be dropped

Parameters
vThe Vector2 to convert to a Vector4
Returns
A Vector4 created from the given Vector2 with 0s for the Z and W components

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector2 constructor
Vector3 AZ::Vector4ToVector3 ( const Vector4 &  v)

Converts a Vector4 to a Vector3

The W component of the given Vector4 will be dropped

Parameters
vThe Vector3 to convert to a Vector4
Returns
A Vector4 created from the given Vector3 with a 0 for the W component

O3DE_DEPRECATION_NOTICE(GHI-10596)

Deprecated:
use AZ::Vector3 constructor

Variable Documentation

constexpr float AZ::MinTransformScale = 1e-2f
static

Limits for transform scale values. The scale should not be zero to avoid problems with inverting.