Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EntityId.h File Reference
#include <AzCore/base.h>
#include <AzCore/RTTI/TypeInfoSimple.h>
#include <AzCore/std/string/string.h>

Classes

class  AZ::EntityId
 
struct  AZStd::hash< AZ::EntityId >
 

Namespaces

namespace  AZ
 Reopen namespace to define DataPatch class.
 
namespace  AZStd
 AZ namespace needs to be closed in order to specialize the AZStd::hash struct for AddressTypeElement and AddressType.
 

Detailed Description

Header file for the entity ID type. Entity IDs are used to uniquely identify entities.