#include <AzCore/Debug/Budget.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/ComponentBus.h>
Classes | |
class | AzFramework::EntityContextRequests |
class | AzFramework::EntityContextEvents |
class | AzFramework::EntityIdContextQueries |
Namespaces | |
namespace | AzFramework |
Namespace for file functions. | |
Typedefs | |
using | AzFramework::EntityContextId = AZ::Uuid |
using | AzFramework::EntityList = AZStd::vector< AZ::Entity * > |
using | AzFramework::EntityContextRequestBus = AZ::EBus< EntityContextRequests > |
using | AzFramework::EntityContextEventBus = AZ::EBus< EntityContextEvents > |
using | AzFramework::EntityIdContextQueryBus = AZ::EBus< EntityIdContextQueries > |
Functions | |
AZ_DECLARE_BUDGET (AzFramework) | |
Header file for buses that dispatch and receive events from an entity context. Entity contexts are collections of entities. Examples of entity contexts are the editor context, game context, a custom context, and so on.