#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzFramework/Entity/BehaviorEntity.h>
Classes | |
class | AzFramework::GameEntityContextRequests |
class | AzFramework::GameEntityContextEvents |
Namespaces | |
namespace | AzFramework |
Namespace for file functions. | |
Typedefs | |
using | AzFramework::GameEntityContextRequestBus = AZ::EBus< GameEntityContextRequests > |
using | AzFramework::GameEntityContextEventBus = AZ::EBus< GameEntityContextEvents > |
Header file for buses that dispatch and receive events from the game entity context. The game entity context holds gameplay entities, as opposed to system entities, editor entities, and so on.