#include <InputDeviceMotion.h>
Inherits AzFramework::InputDevice, and InputMotionSensorRequestBus::Handler.
Classes | |
struct | Acceleration |
class | Implementation |
Base class for platform specific implementations of motion input devices. More... | |
struct | ImplementationFactory |
The factory class to create a custom implementation for this input device. More... | |
struct | MagneticField |
struct | Orientation |
struct | RotationRate |
Public Member Functions | |
AZ_CLASS_ALLOCATOR (InputDeviceMotion, AZ::SystemAllocator) | |
AZ_RTTI (InputDeviceMotion, "{AB8AC810-1B66-4BDA-B1D1-67DD70043650}", InputDevice) | |
InputDeviceMotion (const InputDeviceId &inputDeviceId=Id, ImplementationFactory *implementationFactory=AZ::Interface< ImplementationFactory >::Get()) | |
AZ_DISABLE_COPY_MOVE (InputDeviceMotion) | |
~InputDeviceMotion () override | |
Destructor. | |
const InputChannelByIdMap & | GetInputChannelsById () const override |
AzFramework::InputDevice::GetInputChannelsById | |
bool | IsSupported () const override |
AzFramework::InputDevice::IsSupported | |
bool | IsConnected () const override |
AzFramework::InputDevice::IsConnected | |
void | TickInputDevice () override |
AzFramework::InputDeviceRequests::TickInputDevice | |
bool | GetInputChannelEnabled (const InputChannelId &channelId) override |
AzFramework::InputMotionSensorRequests::GetInputChannelEnabled | |
void | SetInputChannelEnabled (const InputChannelId &channelId, bool enabled) override |
AzFramework::InputMotionSensorRequests::SetInputChannelEnabled | |
void | OnApplicationSuspended (Event lastEvent) override |
AzFramework::ApplicationLifecycleEvents::OnApplicationSuspended | |
void | OnApplicationResumed (Event lastEvent) override |
AzFramework::ApplicationLifecycleEvents::OnApplicationSuspended | |
void | SetImplementation (AZStd::unique_ptr< Implementation > impl) |
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AZ_CLASS_ALLOCATOR (InputDevice, AZ::SystemAllocator) | |
AZ_RTTI (InputDevice, "{29F9FB6B-15CB-4DB4-9F36-DE7396B82F3D}") | |
InputDevice (const InputDeviceId &inputDeviceId) | |
AZ_DISABLE_COPY_MOVE (InputDevice) | |
~InputDevice () override | |
Destructor. | |
const InputDevice * | GetInputDevice () const final |
AzFramework::InputDeviceRequests::GetInputDevice | |
const InputDeviceId & | GetInputDeviceId () const |
virtual LocalUserId | GetAssignedLocalUserId () const |
virtual void | PromptLocalUserSignIn () const |
Static Public Member Functions | |
static bool | IsMotionDevice (const InputDeviceId &inputDeviceId) |
static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
Static Public Attributes | |
static constexpr InputDeviceId | Id {"motion"} |
The id used to identify the primary motion input device. | |
Protected Types | |
using | AccelerationChannelByIdMap = AZStd::unordered_map< InputChannelId, InputChannelAxis3D * > |
using | RotationRateChannelByIdMap = AZStd::unordered_map< InputChannelId, InputChannelAxis3D * > |
using | MagneticFieldChannelByIdMap = AZStd::unordered_map< InputChannelId, InputChannelAxis3D * > |
using | OrientationChannelByIdMap = AZStd::unordered_map< InputChannelId, InputChannelQuaternion * > |
Protected Attributes | |
InputChannelByIdMap | m_allChannelsById |
All motion channels by id. | |
AccelerationChannelByIdMap | m_accelerationChannelsById |
Acceleration channels by id. | |
RotationRateChannelByIdMap | m_rotationRateChannelsById |
Rotation rate channels by id. | |
MagneticFieldChannelByIdMap | m_magneticFieldChannelsById |
Magnetic field channels by id. | |
OrientationChannelByIdMap | m_orientationChannelsById |
Orientation channels by id. | |
InputChannelIdSet | m_enabledMotionChannelIds |
Currently enabled channels ids. | |
Additional Inherited Members | |
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void | BroadcastInputChannelEvent (const InputChannel &inputChannel) const |
void | BroadcastInputTextEvent (const AZStd::string &textUTF8) const |
void | BroadcastInputDeviceConnectedEvent () const |
Broadcast an event when the input device connects to the system. | |
void | BroadcastInputDeviceDisconnectedEvent () const |
Broadcast an event when the input device disconnects from the system. | |
void | ResetInputChannelStates () |
Reset the state of all this input device's associated input channels. | |
Defines a generic motion input device including the ids of all its associated input channels. Platform specific implementations are defined as private implementations so that creating an instance of this generic class will work correctly on any platform that support motion input, while providing access to the device name and associated channel ids on any platform through the 'null' implementation (primarily so that the editor can use them to setup input mappings).
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protected |
Alias for verbose container class
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explicit |
Constructor
[in] | inputDeviceId | Optional override of the default input device id |
[in] | implementationFactory | Optional override of the default Implementation::Create |
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overridevirtual |
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overridevirtual |
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static |
Check whether an input device id identifies a motion device (regardless of index)
[in] | inputDeviceId | The input device id to check |
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overridevirtual |
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inline |
Set the implementation of this input device
[in] | implementation | The new implementation |