Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PassAttachmentReflect.h>
Public Member Functions | |
AZ_TYPE_INFO (PassConnection,"{AC5E6572-3D9E-4F94-BB28-373A3FB59E63}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
Name | m_localSlot |
The local slot on the Pass for which this connection is specified. | |
PassAttachmentRef | m_attachmentRef |
The other end of the connection. | |
Specifies a connection from a Pass's slot to a slot on an adjacent Pass (parent, neighbor or child pass) or to an attachment owned by the Pass itself (in which case the connecting Name will be "This"). PassConnections and PassSlots are used to initialize PassAttachmentBindings.