Inherits TressFXSDFInputMeshInterface.
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void | Initialize (EI_RenderTargetSet *renderPass, EI_Device *pDevice, EI_CommandContext &commandContext, const char *name) |
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void | DrawMesh (EI_CommandContext &commandContext) |
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void | Update (EI_CommandContext &commandContext, double fTime) |
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Vector3 | SkinPosition (int i) |
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bool | LoadTressFXCollisionMeshData (EI_Scene *scene, const char *filePath, int skinNumber, const char *followBone) |
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virtual EI_Resource & | GetMeshBuffer () |
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virtual EI_Resource & | GetTrimeshVertexIndicesBuffer () |
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virtual int | GetNumMeshVertices () |
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virtual int | GetNumMeshTriangle () |
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virtual void | GetBoundingBox (Vector3 &min, Vector3 &max) |
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virtual void | GetInitialBoundingBox (Vector3 &min, Vector3 &max) |
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virtual size_t | GetSizeOfMeshElement () |
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virtual EI_Resource & | GetMeshBuffer ()=0 |
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virtual EI_Resource & | GetTrimeshVertexIndicesBuffer ()=0 |
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virtual int | GetNumMeshVertices ()=0 |
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virtual int | GetNumMeshTriangle ()=0 |
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virtual size_t | GetSizeOfMeshElement ()=0 |
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virtual void | GetBoundingBox (Vector3 &min, Vector3 &max)=0 |
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virtual void | GetInitialBoundingBox (Vector3 &min, Vector3 &max)=0 |
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◆ GetBoundingBox()
virtual void TressFXBoneSkinning::GetBoundingBox |
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Vector3 & |
min, |
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Vector3 & |
max |
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◆ GetInitialBoundingBox()
virtual void TressFXBoneSkinning::GetInitialBoundingBox |
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Vector3 & |
min, |
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Vector3 & |
max |
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◆ GetMeshBuffer()
virtual EI_Resource & TressFXBoneSkinning::GetMeshBuffer |
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inlinevirtual |
◆ GetNumMeshTriangle()
virtual int TressFXBoneSkinning::GetNumMeshTriangle |
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inlinevirtual |
◆ GetNumMeshVertices()
virtual int TressFXBoneSkinning::GetNumMeshVertices |
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inlinevirtual |
◆ GetSizeOfMeshElement()
virtual size_t TressFXBoneSkinning::GetSizeOfMeshElement |
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inlinevirtual |
◆ GetTrimeshVertexIndicesBuffer()
virtual EI_Resource & TressFXBoneSkinning::GetTrimeshVertexIndicesBuffer |
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inlinevirtual |
The documentation for this class was generated from the following file:
- Gems/AtomTressFX/External/Code/src/TressFX/TressFXBoneSkinning.h