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| SimulatedObjectWidget (const SimulatedObjectWidget &)=delete |
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| SimulatedObjectWidget (SimulatedObjectWidget &&)=delete |
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SimulatedObjectWidget & | operator= (const SimulatedObjectWidget &)=delete |
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SimulatedObjectWidget & | operator= (SimulatedObjectWidget &&)=delete |
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const char * | GetName () const override |
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uint32 | GetClassID () const override |
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bool | GetIsClosable () const override |
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bool | GetIsFloatable () const override |
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bool | GetIsVertical () const override |
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EMStudioPlugin * | Clone () const override |
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bool | Init () override |
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void | Reinit () |
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void | Render (EMotionFX::ActorRenderFlags renderFlags) override |
| Render function will call atom auxGeom internally to render. This is the replacement for LegacyRender function.
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void | RenderJointRadius (const SimulatedJoint *joint, ActorInstance *actorInstance, const AZ::Color &color) |
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SimulatedObjectModel * | GetSimulatedObjectModel () const |
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SimulatedJointWidget * | GetSimulatedJointWidget () const |
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void | ScrollTo (const QModelIndex &index) |
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void | OnContextMenu (QMenu *menu, const QModelIndexList &selectedRowIndices) override |
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void | UpdateWidget () override |
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void | ActorSelectionChanged (Actor *actor) override |
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void | ActorInstanceSelectionChanged (EMotionFX::ActorInstance *actorInstance) override |
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EMStudio::SimulatedObjectActionManager * | GetActionManager () const |
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Actor * | GetActor () const |
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ActorInstance * | GetActorInstance () const |
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Node * | GetNode () const |
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Physics::CharacterColliderNodeConfiguration * | GetNodeConfig () const |
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QModelIndexList | GetSelectedModelIndices () const |
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EMStudioPlugin::EPluginType | GetPluginType () const override |
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void | OnMainWindowClosed () override |
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virtual bool | GetIsClosable () const |
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virtual bool | GetIsFloatable () const |
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virtual bool | GetIsVertical () const |
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virtual bool | GetIsMovable () const |
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virtual void | SetInterfaceTitle (const char *name) |
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void | CreateBaseInterface (const char *objectName) override |
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QString | GetObjectName () const override |
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void | SetObjectName (const QString &name) override |
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virtual QSize | GetInitialWindowSize () const |
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bool | GetHasWindowWithObjectName (const AZStd::string &objectName) override |
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QDockWidget * | GetDockWidget () |
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virtual const char * | GetName () const =0 |
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virtual uint32 | GetClassID () const =0 |
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virtual void | Reflect (AZ::ReflectContext *) |
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virtual bool | Init ()=0 |
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virtual EMStudioPlugin * | Clone () const =0 |
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virtual EMStudioPlugin::EPluginType | GetPluginType () const =0 |
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virtual void | OnAfterLoadLayout () |
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virtual void | OnAfterLoadProject () |
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virtual void | OnAfterLoadActors () |
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virtual void | OnBeforeRemovePlugin (uint32 classID) |
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virtual void | OnMainWindowClosed () |
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virtual void | Render (EMotionFX::ActorRenderFlags renderFlags) |
| Render function will call atom auxGeom internally to render. This is the replacement for LegacyRender function.
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virtual PluginOptions * | GetOptions () |
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virtual void | WriteLayoutData (MCore::MemoryFile &outFile) |
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virtual bool | ReadLayoutSettings (QFile &file, uint32 dataSize, uint32 dataVersion) |
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virtual uint32 | GetLayoutDataVersion () const |
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virtual void | ProcessFrame (float timePassedInSeconds) |
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virtual uint32 | GetProcessFramePriority () const |
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bool | operator< (const EMStudioPlugin &plugin) |
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bool | operator> (const EMStudioPlugin &plugin) |
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virtual bool | GetHasWindowWithObjectName (const AZStd::string &objectName)=0 |
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virtual QString | GetObjectName () const =0 |
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virtual void | SetObjectName (const QString &objectName)=0 |
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virtual void | CreateBaseInterface (const char *objectName)=0 |
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virtual bool | AllowMultipleInstances () const |
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virtual void | AddWindowMenuEntries (QMenu *parent) |
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