Structure passed to Animate function. More...
#include <IUiAnimation.h>
Public Member Functions | |
void | Serialize (IUiAnimationSystem *animationSystem, XmlNodeRef &xmlNode, bool bLoading) |
Public Attributes | |
float | time |
Current time in seconds. | |
float | dt |
Delta of time from previous animation frame in seconds. | |
float | fps |
Last calculated frames per second value. | |
bool | bSingleFrame |
This is not a playing animation, more a single-frame update. | |
bool | bForcePlay |
Set when force playing animation. | |
bool | bResetting |
Set when animation sequence is resetted. | |
IUiAnimSequence * | pSequence |
Sequence in which animation performed. | |
uint32 | trackMask |
To update certain types of tracks only. | |
float | startTime |
The start time of this playing sequence. | |
Structure passed to Animate function.