#include <NetworkHierarchyRootComponent.h>
Inherits NetworkHierarchyRootComponentControllerBase.
Public Member Functions | |
NetworkHierarchyRootComponentController (NetworkHierarchyRootComponent &parent) | |
void | OnActivate (Multiplayer::EntityIsMigrating entityIsMigrating) override |
void | OnDeactivate (Multiplayer::EntityIsMigrating entityIsMigrating) override |
Multiplayer::MultiplayerController::InputPriorityOrder | GetInputOrder () const override |
MultiplayerController interface. | |
void | CreateInput (Multiplayer::NetworkInput &input, float deltaTime) override |
void | ProcessInput (Multiplayer::NetworkInput &input, float deltaTime) override |
NetworkHierarchyRootComponentController This is the network controller for NetworkHierarchyRootComponent. Class provides the ability to process input for hierarchies.