Implementation of the network prefab library interface. More...
#include <NetworkSpawnableLibrary.h>
Inherits Multiplayer::INetworkSpawnableLibrary.
Public Member Functions | |
AZ_RTTI (NetworkSpawnableLibrary, "{65E15F33-E893-49C2-A8E2-B6A8A6EF31E0}", INetworkSpawnableLibrary) | |
void | BuildSpawnablesList () override |
void | ProcessSpawnableAsset (const AZStd::string &relativePath, AZ::Data::AssetId id) override |
AZ::Name | GetSpawnableNameFromAssetId (AZ::Data::AssetId assetId) override |
AZ::Data::AssetId | GetAssetIdByName (AZ::Name name) override |
Public Member Functions inherited from Multiplayer::INetworkSpawnableLibrary | |
AZ_RTTI (INetworkSpawnableLibrary, "{A3CF809C-6C1D-4B43-B2C4-3901B5DE1ABE}") | |
virtual void | BuildSpawnablesList ()=0 |
virtual void | ProcessSpawnableAsset (const AZStd::string &relativePath, AZ::Data::AssetId id)=0 |
virtual AZ::Name | GetSpawnableNameFromAssetId (AZ::Data::AssetId assetId)=0 |
virtual AZ::Data::AssetId | GetAssetIdByName (AZ::Name name)=0 |
Implementation of the network prefab library interface.
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overridevirtual |
INetworkSpawnableLibrary overrides.
Implements Multiplayer::INetworkSpawnableLibrary.
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overridevirtual |
Implements Multiplayer::INetworkSpawnableLibrary.
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overridevirtual |
Implements Multiplayer::INetworkSpawnableLibrary.
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overridevirtual |
Implements Multiplayer::INetworkSpawnableLibrary.