Open 3D Engine Multiplayer Gem API Reference 23.10.0
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Multiplayer::PlayerConnectionConfig Struct Reference

#include <ISessionHandlingRequests.h>

Public Attributes

uint32_t m_playerConnectionId = 0
 A unique identifier for player connection.
 
AZStd::string m_playerSessionId
 A unique identifier for registered player in session.
 

Detailed Description

SessionConnectionConfig The properties for handling player connect/disconnect


The documentation for this struct was generated from the following file: