Inherits PhysX::PhysXJoint.
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| AZ_CLASS_ALLOCATOR (PhysXD6Joint, AZ::SystemAllocator) |
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| AZ_RTTI (PhysXD6Joint, "{144B2FAF-A3EE-4FE1-9328-2C44FE1E3676}", PhysX::PhysXJoint) |
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| PhysXD6Joint (const D6JointLimitConfiguration &configuration, AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle parentBodyHandle, AzPhysics::SimulatedBodyHandle childBodyHandle) |
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AZ::Crc32 | GetNativeType () const override |
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void | GenerateJointLimitVisualizationData (float scale, AZ::u32 angularSubdivisions, AZ::u32 radialSubdivisions, AZStd::vector< AZ::Vector3 > &vertexBufferOut, AZStd::vector< AZ::u32 > &indexBufferOut, AZStd::vector< AZ::Vector3 > &lineBufferOut, AZStd::vector< bool > &lineValidityBufferOut) override |
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| AZ_CLASS_ALLOCATOR (PhysXJoint, AZ::SystemAllocator) |
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| AZ_RTTI (PhysXJoint, "{DBE1D185-E318-407D-A5A1-AC1DE7F4A62D}", AzPhysics::Joint) |
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| PhysXJoint (AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle parentBodyHandle, AzPhysics::SimulatedBodyHandle childBodyHandle) |
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AzPhysics::SimulatedBodyHandle | GetParentBodyHandle () const override |
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AzPhysics::SimulatedBodyHandle | GetChildBodyHandle () const override |
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void | SetParentBody (AzPhysics::SimulatedBodyHandle parentBody) override |
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void | SetChildBody (AzPhysics::SimulatedBodyHandle childBody) override |
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void * | GetNativePointer () const override |
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bool | SetPxActors () |
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Utils::PxJointUniquePtr | m_pxJoint |
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AzPhysics::SceneHandle | m_sceneHandle |
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AzPhysics::SimulatedBodyHandle | m_parentBodyHandle |
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AzPhysics::SimulatedBodyHandle | m_childBodyHandle |
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AZStd::string | m_name |
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The documentation for this class was generated from the following file:
- Gems/PhysX/Code/Source/Joint/PhysXJoint.h