Open 3D Engine TextureAtlas Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NTextureAtlasBuilder
 CAtlasBuilderComponent
 CAtlasBuilderInputStruct that is used to communicate input commands
 CAtlasBuilderWorkerAn asset builder for texture atlases
 CImageDimensionStruct that is used to represent an object with a width and height in pixels
 NTextureAtlasNamespace
 CAtlasCoordinatesStruct that represents a slot on a texture atlas
 Cequal_to_case_insensitive
 Chash_case_insensitive
 CTextureAtlasAn abstract class that exposes atlas pointers to the rest of the codebase
 CTextureAtlasAsset
 CTextureAtlasImpl
 CTextureAtlasNotifications
 CTextureAtlasRequests
 CTextureAtlasSystemComponent
 CAtlasInfoA struct that aids in the management of texture atlases