Open 3D Engine TextureAtlas Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
oNTextureAtlasBuilder
|oCAtlasBuilderComponent
|oCAtlasBuilderInputStruct that is used to communicate input commands
|oCImageDimensionStruct that is used to represent an object with a width and height in pixels
|\CAtlasBuilderWorkerAn asset builder for texture atlases
\NTextureAtlasNamespace
 oCAtlasCoordinatesStruct that represents a slot on a texture atlas
 oCTextureAtlasAn abstract class that exposes atlas pointers to the rest of the codebase
 oCTextureAtlasRequests
 oCTextureAtlasAsset
 oCTextureAtlasNotifications
 oCequal_to_case_insensitive
 oChash_case_insensitive
 oCTextureAtlasImpl
 \CTextureAtlasSystemComponent
  \CAtlasInfoA struct that aids in the management of texture atlases