Open 3D Engine TextureAtlas Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
]
▼
C
AssetBuilderSDK::AssetBuilderCommandBus::Handler
C
TextureAtlasBuilder::AtlasBuilderWorker
An asset builder for texture atlases
▼
C
AZ::Component
C
TextureAtlasBuilder::AtlasBuilderComponent
C
TextureAtlasNamespace::TextureAtlasSystemComponent
▼
C
AZ::EBusTraits
C
TextureAtlasNamespace::TextureAtlasNotifications
C
TextureAtlasNamespace::TextureAtlasRequests
▼
C
AzFramework::AssetCatalogEventBus::Handler
C
TextureAtlasNamespace::TextureAtlasSystemComponent
▼
C
AZStd::hash
C
TextureAtlasNamespace::hash_case_insensitive
C
TextureAtlasBuilder::AtlasBuilderInput
Struct that is used to communicate input commands
C
TextureAtlasBuilder::ImageDimension
Struct that is used to represent an object with a width and height in pixels
C
TextureAtlasNamespace::AtlasCoordinates
Struct that represents a slot on a texture atlas
C
TextureAtlasNamespace::equal_to_case_insensitive
▼
C
TextureAtlasNamespace::TextureAtlas
An abstract class that exposes atlas pointers to the rest of the codebase
C
TextureAtlasNamespace::TextureAtlasImpl
C
TextureAtlasNamespace::TextureAtlasAsset
C
TextureAtlasNamespace::TextureAtlasSystemComponent::AtlasInfo
A struct that aids in the management of texture atlases
▼
C
TextureAtlasRequestBus::Handler
C
TextureAtlasNamespace::TextureAtlasSystemComponent
Generated on Wed Apr 23 2025 10:48:08 for Open 3D Engine TextureAtlas Gem API Reference by
1.12.0