Open 3D Engine TextureAtlas Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAssetBuilderSDK::AssetBuilderCommandBus::Handler
 CTextureAtlasBuilder::AtlasBuilderWorkerAn asset builder for texture atlases
 CAZ::Component
 CTextureAtlasBuilder::AtlasBuilderComponent
 CTextureAtlasNamespace::TextureAtlasSystemComponent
 CAZ::EBusTraits
 CTextureAtlasNamespace::TextureAtlasNotifications
 CTextureAtlasNamespace::TextureAtlasRequests
 CAzFramework::AssetCatalogEventBus::Handler
 CTextureAtlasNamespace::TextureAtlasSystemComponent
 CAZStd::hash
 CTextureAtlasNamespace::hash_case_insensitive
 CTextureAtlasBuilder::AtlasBuilderInputStruct that is used to communicate input commands
 CTextureAtlasBuilder::ImageDimensionStruct that is used to represent an object with a width and height in pixels
 CTextureAtlasNamespace::AtlasCoordinatesStruct that represents a slot on a texture atlas
 CTextureAtlasNamespace::equal_to_case_insensitive
 CTextureAtlasNamespace::TextureAtlasAn abstract class that exposes atlas pointers to the rest of the codebase
 CTextureAtlasNamespace::TextureAtlasImpl
 CTextureAtlasNamespace::TextureAtlasAsset
 CTextureAtlasNamespace::TextureAtlasSystemComponent::AtlasInfoA struct that aids in the management of texture atlases
 CTextureAtlasRequestBus::Handler
 CTextureAtlasNamespace::TextureAtlasSystemComponent