Inherits AZ::Component, and VirtualGamepadButtonRequestBus::Handler.
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static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
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static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
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static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
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static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) |
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static void | Reflect (AZ::ReflectContext *context) |
| AZ::ComponentDescriptor::Reflect
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void | Init () override |
| AZ::Component::Init
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void | Activate () override |
| AZ::Component::Activate
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void | Deactivate () override |
| AZ::Component::Deactivate
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bool | IsPressed () const override |
| VirtualGamepad::VirtualGamepadButtonRequests::IsPressed
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AZStd::vector< AZStd::string > | GetAssignableInputChannelNames () const |
| Get all potentially assignable input channel names.
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The documentation for this class was generated from the following file:
- Gems/VirtualGamepad/Code/Source/VirtualGamepadButtonComponent.h