Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EntityBus.h File Reference
#include <AzCore/std/string/string.h>
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/Entity.h>

Classes

class  AZ::EntitySystemEvents
 
class  AZ::EntityEvents
 

Namespaces

namespace  AZ
 Reopen namespace to define DataPatch class.
 

Typedefs

typedef AZ::EBus< EntitySystemEvents > AZ::EntitySystemBus
 
typedef AZ::EBus< EntityEvents > AZ::EntityBus
 

Functions

 DECLARE_EBUS_EXTERN (EntityEvents)
 

Detailed Description

Header file for buses that dispatch notification events concerning the AZ::Entity class. Buses enable entities and components to communicate with each other and with external systems.