Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::AnimationConfiguration Class Reference

#include <AnimationConfiguration.h>

Public Member Functions

 AZ_RTTI (AnimationConfiguration, "{6D53168F-470E-4B41-986A-612506F09B40}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

CharacterColliderConfiguration m_hitDetectionConfig
 
RagdollConfiguration m_ragdollConfig
 
CharacterColliderConfiguration m_clothConfig
 
CharacterColliderConfiguration m_simulatedObjectColliderConfig
 

Detailed Description

Configuration for animated physics structures which are more detailed than the character controller. For example, ragdoll or hit detection configurations.


The documentation for this class was generated from the following file: