Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
StdVideoH265SequenceParameterSet Struct Reference

Public Attributes

StdVideoH265SpsFlags flags
 
StdVideoH265ChromaFormatIdc chroma_format_idc
 
uint32_t pic_width_in_luma_samples
 
uint32_t pic_height_in_luma_samples
 
uint8_t sps_video_parameter_set_id
 
uint8_t sps_max_sub_layers_minus1
 
uint8_t sps_seq_parameter_set_id
 
uint8_t bit_depth_luma_minus8
 
uint8_t bit_depth_chroma_minus8
 
uint8_t log2_max_pic_order_cnt_lsb_minus4
 
uint8_t log2_min_luma_coding_block_size_minus3
 
uint8_t log2_diff_max_min_luma_coding_block_size
 
uint8_t log2_min_luma_transform_block_size_minus2
 
uint8_t log2_diff_max_min_luma_transform_block_size
 
uint8_t max_transform_hierarchy_depth_inter
 
uint8_t max_transform_hierarchy_depth_intra
 
uint8_t num_short_term_ref_pic_sets
 
uint8_t num_long_term_ref_pics_sps
 
uint8_t pcm_sample_bit_depth_luma_minus1
 
uint8_t pcm_sample_bit_depth_chroma_minus1
 
uint8_t log2_min_pcm_luma_coding_block_size_minus3
 
uint8_t log2_diff_max_min_pcm_luma_coding_block_size
 
uint8_t reserved1
 
uint8_t reserved2
 
uint8_t palette_max_size
 
uint8_t delta_palette_max_predictor_size
 
uint8_t motion_vector_resolution_control_idc
 
uint8_t sps_num_palette_predictor_initializers_minus1
 
uint32_t conf_win_left_offset
 
uint32_t conf_win_right_offset
 
uint32_t conf_win_top_offset
 
uint32_t conf_win_bottom_offset
 
const StdVideoH265ProfileTierLevelpProfileTierLevel
 
const StdVideoH265DecPicBufMgrpDecPicBufMgr
 
const StdVideoH265ScalingListspScalingLists
 
const StdVideoH265ShortTermRefPicSetpShortTermRefPicSet
 
const StdVideoH265LongTermRefPicsSpspLongTermRefPicsSps
 
const StdVideoH265SequenceParameterSetVuipSequenceParameterSetVui
 
const StdVideoH265PredictorPaletteEntriespPredictorPaletteEntries
 

The documentation for this struct was generated from the following file: