▼CAZ::EBusTraits | |
CGameStateSamples::GameOptionRequests | EBus interface used to submit requests related to game options |
▼CAzFramework::ApplicationLifecycleEvents::Bus::Handler | |
CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
CGameStateSamples::GameStatePrimaryUserMonitor | |
▼CAzFramework::InputChannelEventListener | |
CGameStateSamples::GameStateLevelPaused | Game state that is active while gameplay is paused |
CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
CGameStateSamples::GameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
CGameStateSamples::GameStatePrimaryUserSelection | Game state that is active while waiting to determine who the primary user is |
CGameStateSamples::GameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |
▼CAzFramework::InputDeviceNotificationBus::Handler | |
CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
CGameStateSamples::GameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
CGameStateSamples::GameStatePrimaryUserMonitor | |
▼CGameState::GameStateNotificationBus::Handler | |
CGameStateSamples::GameStatePrimaryUserMonitor | |
▼CGameState::IGameState | |
CGameStateSamples::GameStateLevelLoading | Game state that is active while a level is loading |
CGameStateSamples::GameStateLevelPaused | Game state that is active while gameplay is paused |
CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
CGameStateSamples::GameStateMainMenu | Game state that is active while displaying the main game menu (or another front-end menu) |
CGameStateSamples::GameStateOptionsMenu | Game state that is active while displaying the game's options menu |
CGameStateSamples::GameStatePrimaryControllerDisconnected | Game state that is active while the primary user's controller is disconnected |
CGameStateSamples::GameStatePrimaryUserMonitor | |
CGameStateSamples::GameStatePrimaryUserSelection | Game state that is active while waiting to determine who the primary user is |
CGameStateSamples::GameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |
CGameStateSamples::GameOptions | Game options that can be modified via the options menu and saved to persistent storage |
▼CISystemEventListener | |
CGameStateSamples::GameStateLevelLoading | Game state that is active while a level is loading |
CGameStateSamples::GameStateLevelRunning | Game state that is active while the game is running |
CGameStateSamples::GameStateMainMenu | Game state that is active while displaying the main game menu (or another front-end menu) |
▼CLocalUser::LocalUserNotificationBus::Handler | |
CGameStateSamples::GameStateLocalUserLobby | Game state that acts a lobby by assigning local user ids into local player slots as needed |
CGameStateSamples::GameStatePrimaryUserMonitor | |
CGameStateSamples::GameStatePrimaryUserSignedOut | Game state that is active while the primary user is signed out |