Open 3D Engine Gestures Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
\NGestures
 oCRecognizerClickOrTap
 |\CConfig
 oCRecognizerDrag
 |\CConfig
 oCRecognizerHold
 |\CConfig
 oCRecognizerPinch
 |\CConfig
 oCRecognizerRotate
 |\CConfig
 oCRecognizerSwipe
 |\CConfig
 oCIRecognizerBase class for all gesture recognizers
 |\CScreenPosition
 oCRecognizerDiscreteBase class for all discrete gesture recognizers
 oCRecognizerContinuousBase class for all continuous gesture recognizers
 oCGesturesSystemComponent
 oCInputChannelGestureBase class for all gesture related input channels
 |\CTypeBase class for gesture types that are exposed to the editor
 oCInputChannelGestureClickOrTapInput channel that recognizes discrete click or tap gestures
 |\CTypeAndConfigThe gesture configuration values that are exposed to the editor
 oCInputChannelGestureDragInput channel that recognizes continuous drag gestures
 |\CTypeAndConfigThe gesture configuration values that are exposed to the editor
 oCInputChannelGestureHoldInput channel that recognizes continuous hold gestures
 |\CTypeAndConfigThe gesture configuration values that are exposed to the editor
 oCInputChannelGesturePinchInput channel that recognizes continuous pinch gestures
 |\CTypeAndConfigThe gesture configuration values that are exposed to the editor
 oCInputChannelGestureRotateInput channel that recognizes continuous pinch gestures
 |\CTypeAndConfigThe gesture configuration values that are exposed to the editor
 oCInputChannelGestureSwipeInput channel that recognizes discrete click or tap gestures
 |\CTypeAndConfigThe gesture configuration values that are exposed to the editor
 \CInputDeviceGestures
  \CGestureAll the input channel ids that identify standard gesture input