Open 3D Engine Gestures Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NGestures
 CGesturesSystemComponent
 CInputChannelGestureBase class for all gesture related input channels
 CTypeBase class for gesture types that are exposed to the editor
 CInputChannelGestureClickOrTapInput channel that recognizes discrete click or tap gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 CInputChannelGestureDragInput channel that recognizes continuous drag gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 CInputChannelGestureHoldInput channel that recognizes continuous hold gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 CInputChannelGesturePinchInput channel that recognizes continuous pinch gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 CInputChannelGestureRotateInput channel that recognizes continuous pinch gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 CInputChannelGestureSwipeInput channel that recognizes discrete click or tap gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 CInputDeviceGestures
 CGestureAll the input channel ids that identify standard gesture input
 CIRecognizerBase class for all gesture recognizers
 CScreenPosition
 CRecognizerClickOrTap
 CConfig
 CRecognizerContinuousBase class for all continuous gesture recognizers
 CRecognizerDiscreteBase class for all discrete gesture recognizers
 CRecognizerDrag
 CConfig
 CRecognizerHold
 CConfig
 CRecognizerPinch
 CConfig
 CRecognizerRotate
 CConfig
 CRecognizerSwipe
 CConfig