Open 3D Engine NvCloth Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
oNAZStd
|\Chash< NvCloth::GenericId< Tag > >Enables NvCloth::GenericId<Tag> to be keys in hashed data structures
\NNvCloth
 oNEditor
 |\CMeshNodeHandler
 oNPipeline
 |oCClothRuleThis class represents the data of a cloth rule (aka cloth modifier)
 |\CClothRuleBehavior
 oCICloth
 oCIClothConfigurator
 oCIClothSystem
 oCIFabricCooker
 oCISolver
 oCITangentSpaceHelper
 oCGenericId
 oCFabricCookedData
 oCClothComponentClass for runtime Cloth Component
 oCColliderBase collider class with transform and joint information
 oCSphereColliderDescribes the shape on an sphere collider
 oCCapsuleColliderDescribes the shape on an sphere collider
 oCActorClothColliders
 oCSkinningInfluenceOne skinning influence of a vertex
 oCActorClothSkinning
 |oCNonSimulatedVertex
 |\CSimulatedVertex
 oCClothComponentMesh
 |\CRenderData
 oCClothConstraintsManages motion and separation constraints for cloth
 oCClothDebugDisplayManages the debug display of a ClothComponentMesh
 oCClothConfigurationConfiguration data for Cloth
 oCEditorClothComponentClass for in-editor Cloth Component
 oCEditorSystemComponent
 oCClothImplementation of the ICloth and IClothConfigurator interfaces
 oCFabric
 oCFabricCookerImplementation of the IFabricCooker interface
 oCFactory
 oCNvClothTypesDeleter
 oCSolver
 oCSystemComponent
 oCTangentSpaceHelperImplementation of the ITangentSpaceHelper interface
 oCAzClothAllocatorSystem allocator to be used for all nvcloth library allocations
 oCMeshNodeInfo
 |\CSubMeshIdentifies a submesh inside the render mesh
 oCMeshClothInfoStructure with all the cloth information asset helper can obtain from the mesh
 oCAssetHelperInterface to obtain cloth information from inside an Asset
 \CMeshAssetHelperHelper class to obtain cloth information from a Mesh Asset