Open 3D Engine PhysX Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class Index
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  A  
D6JointLimitFitter (PhysX::JointLimitOptimizer)   FixedJointComponent (PhysX)   
  L  
PxAzProfilerCallback (PhysX)   
RowHeader::Data (PhysX::Editor)   FixedJointConfiguration (PhysX)   
  Q  
AbstractShapeParameterization (PhysX::Pipeline)   ColumnHeader::Data (PhysX::Editor)   ForceLinearDamping (PhysX)   JointComponent::LeadFollowerInfo (PhysX)   
ActorData (PhysX)   Cell::Data (PhysX::Editor)   ForceLinearDampingRequests (PhysX)   LegacyEditorProxyAssetShapeConfig (PhysX)   Quaternion (NumericalMethods::DoublePrecisionMath)   
AngleModesSharedRotationState (PhysX::JointsComponentModeCommon::SubComponentModes)   DebugConfiguration (PhysX::Debug)   ForceLocalSpace (PhysX)   LineSearchResult (NumericalMethods::Optimization)   
  R  
AssetColliderConfiguration (PhysX::Pipeline)   DebugDisplayData (PhysX::Debug)   ForceLocalSpaceRequests (PhysX)   
  M  
AssetDataStreamWrapper (PhysX)   DefaultWorldComponent (PhysX)   ForcePoint (PhysX)   Ragdoll (PhysX)   
AssetMaterialsData (PhysX::Pipeline::Utils)   DepthData (PhysX::Utils::Characters)   ForcePointRequests (PhysX)   Material (PhysX)   RagdollComponent (PhysX)   
  B  
DisplayCallback (PhysX::DebugDraw)   ForceRegion (PhysX)   MaterialConfiguration (PhysX)   RagdollNode (PhysX)   
DocumentationLinkWidget (PhysX::Editor)   ForceRegionComponent (PhysX)   MaterialManager (PhysX)   RegionParams (PhysX)   
BallJointComponent (PhysX)   
  E  
ForceRegionNotifications (PhysX)   MatrixVariable (NumericalMethods)   RigidBody (PhysX)   
BallJointConfiguration (PhysX)   ForceRegionRequests (PhysX)   Mesh2D (PolygonPrismMeshUtils)   RigidBodyComponent (PhysX)   
BaseColliderComponent (PhysX)   EditorBallJointComponent (PhysX)   ForceSimpleDrag (PhysX)   MeshAsset (PhysX::Pipeline)   RigidBodyConfiguration (PhysX)   
BaseForce (PhysX)   EditorCharacterControllerComponent (PhysX)   ForceSimpleDragRequests (PhysX)   MeshAssetData (PhysX::Pipeline)   RowHeader (PhysX::Editor)   
BodyConfigurationComponentRequests (PhysX)   EditorCharacterControllerProxyShapeConfig (PhysX)   ForceSplineFollow (PhysX)   MeshAssetHandler (PhysX::Pipeline)   
  S  
BoxColliderComponent (PhysX)   EditorCharacterGameplayComponent (PhysX)   ForceSplineFollowRequests (PhysX)   MeshBehavior (PhysX::Pipeline)   
  C  
EditorColliderComponent (PhysX)   ForceWorldSpace (PhysX)   MeshColliderComponent (PhysX)   SceneSimulationEventCallback (PhysX)   
EditorColliderComponentRequests (PhysX)   ForceWorldSpaceRequests (PhysX)   MeshColliderComponentRequests (PhysX)   SceneSimulationFilterCallback (PhysX)   
CapsuleColliderComponent (PhysX)   EditorFixedJointComponent (PhysX)   Function (NumericalMethods::Optimization)   MeshExporter (PhysX::Pipeline)   SettingsWidget (PhysX::Editor)   
Cell (PhysX::Editor)   EditorForceRegionComponent (PhysX)   
  G  
MeshGroup (PhysX::Pipeline)   Shape (PhysX)   
CharacterController (PhysX)   EditorHeightfieldColliderComponent (PhysX)   
  N  
ShapeColliderComponent (PhysX)   
CharacterControllerCallbackManager (PhysX)   EditorHeightfieldColliderInterface (PhysX)   GeometryCache (PhysX)   BaseColliderComponent::ShapeInfoCache (PhysX)   
CharacterControllerComponent (PhysX)   EditorHingeJointComponent (PhysX)   Collider::GeometryData (PhysX::DebugDraw)   NullColliderComponentMode (PhysX)   SolverResult (NumericalMethods::Optimization)   
CharacterControllerConfiguration (PhysX)   EditorJointComponent (PhysX)   
  H  
  P  
SolverResult (NumericalMethods::Eigenanalysis)   
CharacterControllerRequests (PhysX)   EditorJointConfig (PhysX)   SphereColliderComponent (PhysX)   
CharacterGameplayComponent (PhysX)   EditorJointLimitBase (PhysX)   HalfEdge (PolygonPrismMeshUtils)   ParameterNames (PhysX::JointsComponentModeCommon)   SquareMatrix (NumericalMethods::Eigenanalysis)   
CharacterGameplayConfiguration (PhysX)   EditorJointLimitConeConfig (PhysX)   HeightFieldAsset (PhysX::Pipeline)   PhysXBallJoint (PhysX)   StaticRigidBody (PhysX)   
CharacterGameplayRequests (PhysX)   EditorJointLimitConfig (PhysX)   HeightFieldAssetHandler (PhysX::Pipeline)   PhysXCpuDispatcher (PhysX)   StaticRigidBodyComponent (PhysX)   
Collider (PhysX::DebugDraw)   EditorJointLimitLinearPairConfig (PhysX)   HeightFieldAssetHeader (PhysX::Pipeline)   PhysXD6Joint (PhysX)   StreamWrapper (PhysX)   
ColliderAssetScaleMode (PhysX)   EditorJointLimitPairConfig (PhysX)   HeightfieldCollider (PhysX)   PhysXDebug (PhysX::Debug)   SubModeParameterState (PhysX::JointsComponentModeCommon)   
ColliderBoxMode (PhysX)   EditorJointRequests (PhysX)   HeightfieldColliderComponent (PhysX)   PhysXDebugInterface (PhysX::Debug)   SwingValues (PhysX::JointLimitOptimizer)   
ColliderCapsuleMode (PhysX)   EditorMaterialAsset (PhysX)   HingeJointComponent (PhysX)   PhysXEditorJointHelpersInterface (PhysX)   SystemComponent (PhysX)   
ColliderComponentMode (PhysX)   EditorMaterialAssetBuilder (PhysX)   HingeJointConfiguration (PhysX)   PhysXEditorSettingsRegistryManager (PhysX)   SystemRequests (PhysX)   
ColliderComponentModeRequests (PhysX)   EditorMeshColliderComponent (PhysX)   
  I  
PhysXFixedJoint (PhysX)   
  T  
ColliderComponentModeUiRequests (PhysX)   EditorMeshColliderComponentDescriptor (PhysX)   PhysXHingeJoint (PhysX)   
ColliderComponentRequests (PhysX)   EditorMeshColliderComponentRequests (PhysX)   InertiaPropertyHandler (PhysX::Editor)   PhysXJob (PhysX)   TransformForwardTimeInterpolator (PhysX)   
ColliderCylinderMode (PhysX)   EditorMeshColliderValidationRequests (PhysX)   
  J  
PhysXJoint (PhysX)   TriangleMeshAssetParams (PhysX::Pipeline)   
ColliderOffsetMode (PhysX)   EditorPrimitiveColliderComponentRequests (PhysX)   PhysXJointHelpersInterface (PhysX)   
  U  
ColliderProximityVisualization (PhysX::Debug)   EditorPrismaticJointComponent (PhysX)   JointComponent (PhysX)   PhysXPrismaticJoint (PhysX)   
ColliderRotationMode (PhysX)   EditorProxyAssetShapeConfig (PhysX)   JointComponentConfiguration (PhysX)   PhysXQueryFilterCallback (PhysX::SceneQueryHelpers)   UnboundedOverlapCallback (PhysX::SceneQueryHelpers)   
ColliderShapeRequests (PhysX)   EditorProxyCylinderShapeConfig (PhysX)   JointGenericProperties (PhysX)   PhysXScene (PhysX)   
  V  
ColliderSphereMode (PhysX)   EditorProxyPhysicsAsset (PhysX)   JointLimitProperties (PhysX)   PhysXSceneInterface (PhysX)   
CollisionFilteringWidget (PhysX::Editor)   EditorProxyShapeConfig (PhysX)   JointMotorProperties (PhysX)   PhysXSettingsRegistryManager (PhysX)   VectorVariable (NumericalMethods)   
CollisionGroupEnumPropertyComboBoxHandler (PhysX::Editor)   EditorRigidBodyComponent (PhysX)   JointRequests (PhysX)   PhysXSubComponentModeBase (PhysX)   
  W  
CollisionGroupsWidget (PhysX::Editor)   EditorRigidBodyConfiguration (PhysX)   JointsComponentMode (PhysX)   PhysXSystem (PhysX)   
CollisionGroupWidget (PhysX::Editor)   EditorShapeColliderComponent (PhysX)   JointsComponentModeRequests (PhysX)   PhysXSystemConfiguration (PhysX)   WindConfiguration (PhysX)   
CollisionLayersWidget (PhysX::Editor)   EditorStaticRigidBodyComponent (PhysX)   JointsSubComponentModeAngleCone (PhysX)   PrefabEntityIdMapper (PhysX::Utils)   WindProvider (PhysX)   
CollisionLayerWidget (PhysX::Editor)   EditorSystemComponent (PhysX)   JointsSubComponentModeAnglePair (PhysX)   PrefabInfo (PhysX::Utils)   
ColumnHeader (PhysX::Editor)   EditorViewportEntityPicker (PhysX)   JointsSubComponentModeLinearFloat (PhysX)   PrimitiveAssetParams (PhysX::Pipeline)   
CompliantContactModeConfiguration (PhysX)   EditorWindow (PhysX::Editor)   JointsSubComponentModeRotation (PhysX)   PrismaticJointComponent (PhysX)   
ConfigurationWidget (PhysX::Editor)   Eigenpair (NumericalMethods::Eigenanalysis)   JointsSubComponentModeSnap (PhysX)   PrismaticJointConfiguration (PhysX)   
ConfigurationWindowRequests (PhysX::Editor)   Collider::ElementDebugInfo (PhysX::DebugDraw)   JointsSubComponentModeSnapPosition (PhysX)   PvdConfiguration (PhysX::Debug)   
ConvexAssetParams (PhysX::Pipeline)   EntityParams (PhysX)   JointsSubComponentModeSnapRotation (PhysX)   PvdWidget (PhysX::Editor)   
ConvexDecompositionParams (PhysX::Pipeline)   
  F  
JointsSubComponentModeTranslation (PhysX)   PxAzAllocatorCallback (PhysX)   
  D  
  K  
PxAzErrorCallback (PhysX)   
Face (PolygonPrismMeshUtils)   
D6JointLimitConfiguration (PhysX)   KinematicDescriptionDialog (PhysX::Editor)   
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